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  Topic: How to contact Rob Elam? (regarding OMF:2097 on GOG.com)
Vagab0nd

Replies: 46
Views: 27057

PostForum: The Game   Posted: Mon Sep 21, 2015 5:20 am   Subject: How to contact Rob Elam? (regarding OMF:2097 on GOG.com)
Just remember guys, distribution of the mod tools falls under copyright, not any NDAs that were (or were not) signed. DE or whoever still holds the copyright on the mod tools so they can't legally be ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Wed Oct 29, 2014 11:08 am   Subject: Project announcement: OpenOMF
OpenOMF does have a 'god' console command.

Destructions should not crash the game anymore, they just might flake out a little still (but they're better than they were).
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Sun Sep 28, 2014 4:24 pm   Subject: Project announcement: OpenOMF
I found and fixed a bug that was making a whole lot of moves not work:

* Razor spin, both directions
* Wing charge
* Shredder headbutt
* Rolling thunder

The only *really* broken moves left ar ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Fri Apr 18, 2014 10:04 pm   Subject: Project announcement: OpenOMF
Gamepad support!

https://www.youtube.com/watch?v=-1GTmnYEEs4&feature=youtu.be

I even went out and bought 2 wired xbox360 controllers (albeit 3rd party ones) so I could make it work for 2-pla ...
  Topic: How to contact Rob Elam? (regarding OMF:2097 on GOG.com)
Vagab0nd

Replies: 46
Views: 27057

PostForum: The Game   Posted: Mon Apr 07, 2014 10:15 am   Subject: How to contact Rob Elam? (regarding OMF:2097 on GOG.com)
I wouldn't hold my breath, I think Rob/Ryan have moved on (why the rest of us crazies have not is probably a mystery to them).

That said, I think OMF 2097 can live again though the OpenOMF project ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Thu Apr 03, 2014 9:43 pm   Subject: Project announcement: OpenOMF
Even newer stuff:

Cutscenes! https://www.youtube.com/watch?v=3Uu2wVgmzb4
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Tue Jan 28, 2014 7:18 pm   Subject: Project announcement: OpenOMF
You mean to make joysticks easier? Would it only apply to punch/kick?

If you can nail down exactly what it means, we can certainly think about it.

Andrew
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Tue Jan 28, 2014 2:48 pm   Subject: Project announcement: OpenOMF
There's a god mode already implemented, in the console. I don't know if it made it into 0.6 or was added right after, but it is there...

There's also 'win', 'lose' and 'ez-destruct' which makes kic ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Thu Jan 23, 2014 9:15 pm   Subject: Project announcement: OpenOMF
You're quite welcome. Not everything is going to work in this release, but that said, for 0.7 we are aiming to have all the moves working right (or almost right).

The TODO list for 0.7 is maintaine ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Sat Jan 11, 2014 9:36 pm   Subject: Project announcement: OpenOMF
So, we recently figured out how scoring, combos and move chaining work (where you can break out of the recovery of one attack into another). There's also a bunch of smaller stuff, like shadows that ha ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Fri Jan 03, 2014 7:09 pm   Subject: Project announcement: OpenOMF
Kat just posted some experimental binaries:

http://users.jyu.fi/~tutavirt/projects/openomf/packages/

You just need to put the OMF game data in the 'resources' directory to make it work.

If yo ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Thu Jan 02, 2014 10:01 pm   Subject: Project announcement: OpenOMF
I've been working the last couple weeks on network play, and today we merged the new implementation to master.

It is significantly different from the old approach (which was only a test) and it use ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Tue Dec 17, 2013 12:03 am   Subject: Project announcement: OpenOMF
What maybe wasn't clear (at least to me) is that the link katajakasa posted actually has windows binaries for both 32 and 64 bit machines.

I can probably cobble together OSX binaries if anyone is r ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Thu Sep 26, 2013 6:14 pm   Subject: Project announcement: OpenOMF
For the curious, here's some more jump curve graphs:

Jaguar with different pilot agilities:

http://hijacked.us/~andrew/jaguar-agility.png

Note that this is purely a vertical trajectory graph, ...
  Topic: Project announcement: OpenOMF
Vagab0nd

Replies: 149
Views: 108289

PostForum: Off Topic   Posted: Tue Jul 30, 2013 10:40 am   Subject: Project announcement: OpenOMF
Thanks for the link Malfrex, I'd googled but not found anything quite so well presented. I think I know how to make a decent network protocol now. Once we get this massive physics engine rewrite done ...
 
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