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Dreck animations (7/21/03)
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enovak



Joined: 17 Jun 2003
Posts: 37
Location: Lombard, IL

PostPosted: Thu Jul 10, 2003 1:44 am    Post subject: Dreck animations (7/21/03) Reply with quote

UPDATE (7/21/03):

Got a few more animations for you guys to check out. Also, be sure to check out the old animations too, because they're all at good ol 60 fps now! Hope you like what I got here, and there's more where that came from.

http://216.40.213.39/~admin132/dreck/thrustkick.zip

http://216.40.213.39/~admin132/dreck/dreckaxecombo.zip

http://216.40.213.39/~admin132/dreck/dreckready.zip

http://216.40.213.39/~admin132/dreck/dreckcombo.zip


(7/10/03)

Got the Dreck skinned pretty well now and I've started to animate. These are by no means final animations, but I thought you'd like to see how they're coming...I think I'm going to end the current combo with a roundhouse kick with the back leg at where it currently ends (spinning the same way) I'm also sure I'll have a better idea of what to animate once I've played the demo. The files are really small, so tell me whatcha think!

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Zenemis



Joined: 22 Feb 2003
Posts: 1119
Location: Perth

PostPosted: Thu Jul 10, 2003 2:52 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Combo looks great, a roundhouse and maybe some more twirly whirly attack would look SWEET [img]/ubbthreads/images/graemlins/smile.gif" alt="[/img]

Ready Stance: Seeing as he's a bot of recycled parts, maybe he should move a bit more erraticly or jerkily?

anywho GREAT WORK SO FAR [img]/ubbthreads/images/graemlins/smile.gif" alt="[/img]
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Dirtbag



Joined: 25 Sep 2006
Posts: 1894
Location: The Netherworld

PostPosted: Thu Jul 10, 2003 2:55 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

looks very good man, hey, don't make to many of these or the market will be flooded with custom bots of you [img]/ubbthreads/images/graemlins/smile.gif" alt="[/img]

I think the mesh in the shoulders looks just a tad weird, and he rolls a lot with his the muscles in his in the ready state

just one question is that a combo of f+rp f+lp and finished with a normal right punch? or haven't you decided that yet. (could be, I know nothing about animating soo....)


db
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Zelig



Joined: 08 Jan 2003
Posts: 4178

PostPosted: Thu Jul 10, 2003 4:54 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Looks great.

His shoulders do look a bit funny in his ready stance, and the transition between the second punch and the spin looks a tad awkward, but it's still awesome!
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Cyberfrog



Joined: 06 Jan 2001
Posts: 3998
Location: Some swamp

PostPosted: Thu Jul 10, 2003 6:39 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Nice! That thing really comes alive. [img]/ubbthreads/images/graemlins/smile.gif" alt="[/img]

Agreed on the shoulders though.
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enovak



Joined: 17 Jun 2003
Posts: 37
Location: Lombard, IL

PostPosted: Thu Jul 10, 2003 8:37 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Hmmm...I do suppose I have to fix dem shoulders. Thanks for the feedback guys.
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[peer]



Joined: 01 Sep 1999
Posts: 1839
Location: Ottawa, ON, Canada

PostPosted: Thu Jul 10, 2003 8:46 am    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Wow, that looks really great. Maybe you've answered this before, but where did you learn to model, texture, and animate like that?

.. Can you teach me? [img]/ubbthreads/images/graemlins/grin.gif" alt="[/img]
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KnightRyder



Joined: 17 Mar 2003
Posts: 1204
Location: calEEfornia

PostPosted: Thu Jul 10, 2003 2:14 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

it's a very nice model. Will it have a bezerker dash like super move? I like those hyper combo like moves (i've been playing too much Marvel vs. Capcom i guess). I wish i could model. I have so many ideas.
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Xygoth_49



Joined: 25 Jun 2003
Posts: 102
Location: Continuing within nuke range of DC

PostPosted: Thu Jul 10, 2003 2:49 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Wow. It looks amazing. But...

The way his legs go together after the second hit looks very machinelike, not very smooth.
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mrguytodd



Joined: 23 Jul 2001
Posts: 4981
Location: Illinois, USA

PostPosted: Thu Jul 10, 2003 2:51 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Wow! You are extremely good at this! [img]/ubbthreads/images/graemlins/grin.gif" alt="[/img]
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ElementFire



Joined: 29 Jan 2003
Posts: 8941
Location: East Coast, USA, Zone 1, GMT-5

PostPosted: Thu Jul 10, 2003 3:18 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Holy cow, that's one amazing model + animation. Surprised

Agreed, a little more jerky movement would suit it better. Excellent job!
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D347H



Joined: 22 Feb 2003
Posts: 1260
Location: Perth

PostPosted: Thu Jul 10, 2003 5:00 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

great model and animation!

the combo is a little unsmooth, but the ready is too smooth. i think the combo should be smooth, and the ready stance a tiny bit jerky.. yeah.
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Lurker



Joined: 26 May 2003
Posts: 4696
Location: The underworld

PostPosted: Thu Jul 10, 2003 5:14 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

one word...

awesome...
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Zenemis



Joined: 22 Feb 2003
Posts: 1119
Location: Perth

PostPosted: Thu Jul 10, 2003 6:57 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Quote:
Wow. It looks amazing. But...

The way his legs go together after the second hit looks very machinelike, not very smooth.


OH NO! Dreck looks like a bot! OH NO! What a Disaster Razz
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UTWL_Nitro



Joined: 01 Jul 2002
Posts: 1148
Location: An igloo up in cold Canada

PostPosted: Thu Jul 10, 2003 6:58 pm    Post subject: Re: Dreck animations (7/10/03) Reply with quote

Wow, thats friggen awsome dude. I hope to be able to model that good someday, I just don't have the time right now to do anything of interest lately. (including coming to visit here). [img]/ubbthreads/images/graemlins/frown.gif" alt="[/img] Well, I've been on this board for over a year now and seen it grow and change, I hope I can manage to check in more often. Good to see you all again! [img]/ubbthreads/images/graemlins/laugh.gif" alt="[/img]
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