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OpenOMF Release 0.6.5

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Ancient One

Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Fri May 09, 2014 6:53 pm    Post subject: OpenOMF Release 0.6.5 Reply with quote

A half release to show some of the things that have been added and worked upon since Version 0.6. This means among other things the AI implementation and single player is now playable.

Play and test away, remember to copy the OMF2097 folder into the "resources" folder, and give comments.

Quoted from the github page:

Release v0.6.5

Tuomas Virtanen katajakasa released this 2 days ago 4 commits to master since this release

This is the third official release of OpenOMF, and is meant to be a preview of v0.7 release. Note that this release should still be considered alpha quality.

Gamepad support
Single player campaign
More HAR moves and fixes
AI (still pretty simple)
Other small fixes and corrections


You can take screenshots by pressing F1.
For hosting network games, you need to open up an UDP port. By default the port is 2097, but it can be changed in config file.
If you find a bug and don't tell us about it at our bug tracker (, hungry kittens will eat your candy.
Config file and logfile can be found in "%APPDATA%/AnanasGroup/openomf/" (windows) or "~/.local/AnanasGroup/openomf" (linux).


You will need to fetch OMF2097 game resources from and put them somewhere where OpenOMF can find them.

On windows, extract the resources to "resources/" subdirectory
On linux systems (if you use .deb packages), extract the resources to "/usr/share/openomf" directory.
Note that on self compiled packages on linux systems, the resources should be in "../share/openomf". So if your binary is in "/usr/local/bin/", then your resources should be "/usr/local/share/openomf/"

Other notes

32bit windows package is coming up later when somebody bothers making one.
There will be no MacOSX package, unless somebody shows up on our IRC channel to complain about it :/

Katajakasa wrote:
TL;DR: Yes, it's yet another remake. Also, hello forum Smile

OpenOMF is supposed to be a faihful engine remake of the original OMF2097, with some bonus stuff like UDP network play and sprite scaling shaders etc. At the moment we've got a few active programmers doing stuff, and we've been getting relatively fast (though a bit jumpy) progress. More information about the team can be found at

The source code is written in C, and uses several libraries (OpenGL, OpenAL, SDL2, libConfuse). The source is divided into a library for reading the file formats (libShadowDive), our commandline datafile editor tools (omf2097-tools) and the remake itself (openomf). Source code can be found in our github repositories at

At the moment, the most pressing issue are the missing parts in our documentation of the file formats, and help would be welcome in eg. reverse engineering the data files (detailled documentation here: and the One Must Fall master.dat main binary file (Dos4GW Linear Executable).

To contact us, either visit #omf @ or reply here Smile

- Jon Eirik * * * -
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Joined: 12 May 2005
Posts: 540
Location: Philadelphia, PA

PostPosted: Wed Jul 23, 2014 7:38 am    Post subject: Reply with quote

real pumped to try this out after i get back from work
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