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OMF:BG Message Board One Must Fall: Battlegrounds
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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Wed Apr 21, 2004 10:46 am Post subject: Re: Problems With Warlord |
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Sailors call boats she. Why not giant robots? |
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eengoedemorgen

Joined: 30 Aug 2002 Posts: 5322 Location: The Netherlands
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Posted: Wed Apr 21, 2004 11:29 am Post subject: Re: Problems With Warlord |
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Quote: | egm, you are lucky that there's not many females on this board or you would get slap for that comment |
You should know I was kidding.... what do you think? :S _________________ "I don't like pancake restaurants, you can only order 1 pancake at a time" - My girlfriend
Electronic Gaming Machine |
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robusa80

Joined: 16 Jun 2002 Posts: 3770 Location: Debtville for next 30 years
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Posted: Wed Apr 21, 2004 11:49 am Post subject: Re: Problems With Warlord |
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Quote: | Quote: | egm, you are lucky that there's not many females on this board or you would get slap for that comment |
You should know I was kidding.... what do you think? :S |
I know you are kidding, but if a woman isnt in the right mood, then you would be given the "evil look" |
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eengoedemorgen

Joined: 30 Aug 2002 Posts: 5322 Location: The Netherlands
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Posted: Wed Apr 21, 2004 12:01 pm Post subject: Re: Problems With Warlord |
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That's why I don't say those things to my GF YOu never know what might hit you. (like an elbow on your cheeck just for gently poking her side) _________________ "I don't like pancake restaurants, you can only order 1 pancake at a time" - My girlfriend
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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Wed Apr 21, 2004 1:39 pm Post subject: Re: Problems With Warlord |
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Back to warlord... I think the super mortar doesn't do very much damage for the trouble of finding a bunch of enemies clustered together. When there are enemies by each other I usually shoot super missles and it hits all of them most of the time.
When I do kill someone with a super mortar, (Which is rare.) They don't explode. I wants more boom booms! |
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Xaronth
Joined: 17 May 2003 Posts: 6203 Location: Arizona, USA
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Posted: Wed Apr 21, 2004 5:12 pm Post subject: Re: Problems With Warlord |
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i agree with super mortar, the super mortar dmg has been debated for a looong time. needs to pack more power. _________________ Xaronth's System Specs
Proud tester since build 1700, beta tester since build 1900
"Better dead than smeg." -Arnold Rimmer, Red Dwarf
"A thin line separates us. I call it 'talent'". -Ken Masters |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Thu Apr 22, 2004 6:58 am Post subject: Re: Problems With Warlord |
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Quote: | a.RK, j.LP, (m)a.RP, a.RP, a.LK, a.fRK, RP, super mace slam, fLK fRP, fRK, LP, LP Juggernaut
hows that? :p |
ok try this:
a.RK, j.RP, a.LP, a.LK, a.fRK, RP, Super Juggernaut Smash, fLK, fRP, fRK, LP, Juggernaut smash
18 hits, 175 Damage _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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saiyaman

Joined: 03 Feb 2004 Posts: 2671 Location: FISH
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Posted: Thu Apr 22, 2004 8:15 am Post subject: Re: Problems With Warlord |
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In my own meandering warlord experience, I found a.rp or a.frk->a.lp->a.rp only works directly if you start face to face.
Good stun combo though, providing you can a.rk infront of them in time.
edit: That's why you do the other one from the back or (complete) sides. _________________ Warning! what you are about to see is an uneducated, and biased opinion.
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-George Bush Jr is a total moron, as is anyone who defines "patriotism" as unconditional support.
-Prove to me that there's no such thing as magic faeries and I'll prove to you that there's no God.
-Gays are human beings, any institutionalized descrimination needs to go already |
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NightShadow

Joined: 20 Feb 2003 Posts: 2674 Location: Sennadar
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Posted: Thu Apr 22, 2004 8:45 am Post subject: Re: Problems With Warlord |
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Also, flk after super juggernaut only works on some HAR's. I believe Force is one of those it doesn't work against, so try it on Force and see if it works.
At least, when they start on the ground. Might be different when you catch them in the air like in your combo. But nice combo. :thumbsup: _________________ [Elite] pilot of the Force Flying Circus
"Just because you are unique does not mean you are useful" |
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saiyaman

Joined: 03 Feb 2004 Posts: 2671 Location: FISH
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Posted: Thu Apr 22, 2004 10:12 am Post subject: Re: Problems With Warlord |
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Super mace is buggy. If you start it while they're on the ground, you get a good deal more hits, and if you start it on the ground or in the air, there's a chance it seems that they will plop down from gravity sometimes, and sometimes not. _________________ Warning! what you are about to see is an uneducated, and biased opinion.
Quote: |
-George Bush Jr is a total moron, as is anyone who defines "patriotism" as unconditional support.
-Prove to me that there's no such thing as magic faeries and I'll prove to you that there's no God.
-Gays are human beings, any institutionalized descrimination needs to go already |
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FlamingMonkey

Joined: 30 Jul 2002 Posts: 8397
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Posted: Wed Apr 28, 2004 3:37 pm Post subject: Re: Problems With Warlord |
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a.RK, RP, RP Grapple, fLK, fRK, fLP, fRP, j.fRK, a.RP, a.LP, LP Mace Move.
210 damage-Gracy. No fragments, either. Evasion isn't too safe, either. |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Wed Apr 28, 2004 4:52 pm Post subject: Re: Problems With Warlord |
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Quote: | a.RK, RP, RP Grapple, fLK, fRK, fLP, fRP, j.fRK, a.RP, a.LP, LP Mace Move.
210 damage-Gracy. No fragments, either. Evasion isn't too safe, either. |
:shocked: _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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saiyaman

Joined: 03 Feb 2004 Posts: 2671 Location: FISH
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Posted: Wed Apr 28, 2004 4:57 pm Post subject: Re: Problems With Warlord |
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Quote: | a.RK, RP, RP Grapple, fLK, fRK, fLP, fRP, j.fRK, a.RP, a.LP, LP Mace Move.
210 damage-Gracy. No fragments, either. Evasion isn't too safe, either. |
Sure it is..
Right here
Quote: | a.RK, RP -->(AAAAAHHHHH)<-- RP Grapple, fLK, fRk... |
The reason it is so much damage is because you have rp, and rp grapple so early on. It's evadable right there, and probably after a.lp also.. Maybe after grapple you could switch to mace, cutt the frp out of the earlier part, and add it after [lp]ffmace move, followed by super mace or something.. _________________ Warning! what you are about to see is an uneducated, and biased opinion.
Quote: |
-George Bush Jr is a total moron, as is anyone who defines "patriotism" as unconditional support.
-Prove to me that there's no such thing as magic faeries and I'll prove to you that there's no God.
-Gays are human beings, any institutionalized descrimination needs to go already |
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FlamingMonkey

Joined: 30 Jul 2002 Posts: 8397
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Posted: Wed Apr 28, 2004 5:34 pm Post subject: Re: Problems With Warlord |
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The great thing is, it's totally safe. You can get an LP in before they have a chance to attack you. You also have the side grapples that you can use to continue, or you can also just omit the RP and go straight from unevadeable LK/RK/a.RK to Grapple... |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Wed Apr 28, 2004 5:49 pm Post subject: Re: Problems With Warlord |
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that doesnt mean you should use it -_-" _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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