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My combos.
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Sun Oct 17, 2004 3:47 am    Post subject: Re: My combos. Reply with quote

Just tried some more:
a.LP LP RK RP j.fLP a.LK a.RK LK j.fRP a.fRK fLK

So right now im missing a.RP a.fLK. I would hope theyre doable, if not you can always use them to finish your combo. Giving you all air moves, so you still have 3 freezes, 2 TACs, fRP, fRK, fLP, Super Tac, Super Teleport, regular teleports.
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Sun Oct 17, 2004 5:12 am    Post subject: Re: My combos. Reply with quote

Dan, sorry, but thats nothing particularly interesting. Just another start to an old combo, and spawning two crystals and then Super TAC requires at least average speed.

TUF: That is SICK! :ooo:
I can poke that in SO many places! Does a.RK really link perfectly to LK? Or did you have to step forward? And aired LK > j.fRP > a.fRK??? Why didnt I think of that?!?!?!?!
I'll get back to you when I plug a few moves in.
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MAD_DAN



Joined: 21 Nov 2003
Posts: 827
Location: Connected to my H.A.R.

PostPosted: Mon Oct 18, 2004 1:30 pm    Post subject: Re: My combos. Reply with quote

I started with Warlord and :

Left mace right grapple

a.RK > j.a.RP > a.LK > a.f.RK > Right Grapple > Change to Mace > f.LK > f.RK > f.LP > f.RP > forward > RP > Mace Super > f,f,LP .

Unfortunately there isn't enough time for the change and still catch with f.LK unless you get a fast pilot. Sad

Fortunately my pilot for Warlord is Velocity so Very Happy
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Mon Oct 18, 2004 1:32 pm    Post subject: Re: My combos. Reply with quote

try this:
j.RK j.RP a.LP a.LK a.fRK
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MAD_DAN



Joined: 21 Nov 2003
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Location: Connected to my H.A.R.

PostPosted: Mon Oct 18, 2004 1:35 pm    Post subject: Re: My combos. Reply with quote

NIiiice, thanks, i tried for 20 mins to put in a.LP and i didn't succeed.
Very Happy :thumbsup:
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Fri Oct 22, 2004 6:18 pm    Post subject: Re: My combos. Reply with quote

what i currently have for chronos:
a.LP, LP, RK, RP, j.fLP, a.LK, *1, a.RK, LK, j.fLP, *2, a.fRK, fLK, (RP)Freeze, (RK)Create crystal, SuperTAC, (LK)Teleport, (a.fRP)Throw, (LP)Create crystal, (LP)Throw, (LK)Create crystal, (LP)Throw.

right now i need to ajust my combo practice method since anything much beyond this would be unreliable information, since it wouldn't fit practice arena.

=========================================================

*1 = a short wait
*2 = a.(F)Evade

=========================================================

Attacks left to use:
Ground normals: fLP, fRP, fRK, Side Attack
Air normals: a.fLK, a.RP
Special attacks: (RP)Create crystal, (RP)Throw (possibly a.fRP)
SuperTeleport, Mass Stasis

=========================================================
Attacks that can not be used mid-combo:
Mass Stasis
fLP

Attacks that realistically are not usable mid-combo:
Side attack

Attacks that can't be used to finish the combo:
Mass stasis

Attacks that are very difficult to use mid-combo:
fRK
=========================================================

Options:
This basically means that i will need to finish the combo using either fLP, Side attack, or fRK, though obviously i'd much prefer using fRK mid combo.

=========================================================

My thoughts:
I am thinking of using *create right TAC* fRK at this point, followed by super teleport ASAP, if this connects, i have superteleport, AND fRK in, then tos the TAC right after the super teleport, which should allow me to put in either j.RP, a.fLK or j.fLK a.RP in. This would most likely only be possible to follow up with fRP, fLP. I doubt the fLP will connect within time.
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Discomb



Joined: 31 Jul 2003
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Location: Beijing, China

PostPosted: Mon Oct 25, 2004 3:22 pm    Post subject: Re: My combos. Reply with quote

TUF fRK > Temporal Ambush will link, but only with insane speed, and if the oponent is very high above you.
Also fRP >< fLP at all times.
But RP > fLP > fLK picks fLP up pretty easily. Thats the only thing I can offer to follow fLP as a move in general.
So basically, this is how I would have ended the combo after the freeze. This is only an experimental idea though.

Spawn RK > Super TAC > Spawn LP > LP (throw) > Temporal Ambush > a.fRP (throw) > Spawn RP > bRP (throw) > Spawn LK > fLP (throw) > j.RP > a.fLK

Yes I used two supers, and a lot of moves were left unused, but I like the idea of Super TAC > RP TAC
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Mon Oct 25, 2004 3:27 pm    Post subject: Re: My combos. Reply with quote

I would still use Super Teleport and SuperTAC, though i intend to make good use of super teleport, since its rather fast and could potentially pickup an opponent from the ground when theres not too much time.
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Discomb



Joined: 31 Jul 2003
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Location: Beijing, China

PostPosted: Mon Oct 25, 2004 3:56 pm    Post subject: Re: My combos. Reply with quote

Its 3 am here. I'll experiment tomorrow and post how it worked out. Because seriously, the combo sounds like it can go over 43 hits.
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Discomb



Joined: 31 Jul 2003
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PostPosted: Tue Oct 26, 2004 2:18 am    Post subject: Re: My combos. Reply with quote

I'm having a lot of trouble with j.fLP > a.LK for some reason. It just doesnt connect well, and my fingers arent quick enough to do it I guess, or maybe its just that it was 3 am. Consider that j.fRK > a.fLP > a.LK linked perfectly for me before.

The Super TAC > Spawn LP > LP is absolutely brilliant. Its a bit odd on the timing, so you have to get it right, but try this everyone:
Spawn LP and RK > LP > (LK) Teleport Kick > a.fRP
Its absolutely brilliant, and connects 100% of the time. Also unevadeable. Reason being, the speed of a flying LP TAC is just a bit higher then the Teleport charge speed, so they connect very consequently. Therefore I think
Freeze > Spawn RK > Super TAC > Spawn LP > LP (throw) > (LK) Teleport Kick > a.fRP (throw) is absolutely brilliant, if you get the timing right. I have yet to experiment with fRK > Temporal Ambush though.
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Discomb



Joined: 31 Jul 2003
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Location: Beijing, China

PostPosted: Tue Oct 26, 2004 4:23 am    Post subject: Re: My combos. Reply with quote

I know its tripple posting, but theese posts really adress separate issues.

First of all, j.fRP > a.LK > a.RK is hard to pull off. Secondly, the whole combo you suggested is hard in the training arena due to the small drop that makes the forward evade stop too early.
Thirdly, Super TAC > Spawn LP > LP does not work with Gracy. Maybe it will with Velocity or something. Too slow.

Now for some cool things. I found a way to impliment some moves well. Sample strings:
a.LK > a.LP > LP > fLP ! LK > RK > so on
a.LK > a.LP > LP > RK > fRK ! LK > RK > so on
LK > fRP > fLK > Freeze (RP) > Spawn (RK) > RP (throw) > fRK (the stasis ball explodes right after the kick, nullifying the natural evadeability)

Particularly I enjoy the fragment up there.
a.LK > a.LP > LP > RK > fRK ! LK > RK > LP > fLK > Freeze (LP) > Spawn RK > RP (throw) > fRK (oponent frozen) > pretty much anything, considering that I still havent used RP, a.fRK and a.RK as launchers.
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Tue Oct 26, 2004 1:09 pm    Post subject: Re: My combos. Reply with quote

Quote:
I know its tripple posting, but theese posts really adress separate issues.

First of all, j.fRP > a.LK > a.RK is hard to pull off. Secondly, the whole combo you suggested is hard in the training arena due to the small drop that makes the forward evade stop too early.
Thirdly, Super TAC > Spawn LP > LP does not work with Gracy. Maybe it will with Velocity or something. Too slow.

Now for some cool things. I found a way to impliment some moves well. Sample strings:
a.LK > a.LP > LP > fLP ! LK > RK > so on
a.LK > a.LP > LP > RK > fRK ! LK > RK > so on
LK > fRP > fLK > Freeze (RP) > Spawn (RK) > RP (throw) > fRK (the stasis ball explodes right after the kick, nullifying the natural evadeability)

Particularly I enjoy the fragment up there.
a.LK > a.LP > LP > RK > fRK ! LK > RK > LP > fLK > Freeze (LP) > Spawn RK > RP (throw) > fRK (oponent frozen) > pretty much anything, considering that I still havent used RP, a.fRK and a.RK as launchers.


(In gracy)

Actually it should be j.fLP (not j.fRP) > a.LK > a.RK

This is very easy and for me it hits 100% stable, then follow with LK > j.fRP > Forward evade > a.fRK.

This is also 100% stable, however if the floor you're performing it on slowly goes lower, you're going to have a hard time connecting the a.fRK. Also note that the a.fRK will hit outside of its animation, slightly after it was performed. (which is why fLK combos out of it so stable).

Basically the entire combo i put up is fully stable and has a 100% succes rate at any opponent angle in laserball. Just need to add more moves Razz
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Discomb



Joined: 31 Jul 2003
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PostPosted: Tue Oct 26, 2004 1:14 pm    Post subject: Re: My combos. Reply with quote

Well actually I had a slightly better idea. Start with a.LK > a.LP
Then in that part (sorry for the mixup earlier) j.fLP > a.fRP (miss) a.RK 100% stable right here.
And yes, the magical properties of a.fRK is exactly why I bumped this thread. Will play with more moves when new ideas come.
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Tue Oct 26, 2004 1:55 pm    Post subject: Re: My combos. Reply with quote

Quote:
Well actually I had a slightly better idea. Start with a.LK > a.LP
Then in that part (sorry for the mixup earlier) j.fLP > a.fRP (miss) a.RK 100% stable right here.
And yes, the magical properties of a.fRK is exactly why I bumped this thread. Will play with more moves when new ideas come.


That's not more stable then mine though :p

Anyway, starting a combo using a.LK a.LP isn't even close to as easy as starting one with just a.LP. (which is why i prefer it by far)
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Player



Joined: 07 Jan 2003
Posts: 1344
Location: Ontario, Canada

PostPosted: Tue Oct 26, 2004 2:31 pm    Post subject: Re: My combos. Reply with quote

I'm going to spend the next 30 minutes coming up with a Chronos combo. Then I'm going to edit it into this post.
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