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Unigine V0.3
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Ithon



Joined: 17 Aug 2001
Posts: 3089
Location: ca, usa

PostPosted: Fri May 06, 2005 8:50 pm    Post subject: Re: Unigine V0.3 Reply with quote

:shocked: really it's that good? does it have HDR :shocked: oh it really could. Ahh pyros with the openGL effect I recently posted. *Drool*

I thought you were going to advertise it when it came out?
well your engine does need have it's own webpage. (when it comes out)
ahh I sound demanding, I was tring to show that I'm surpized that you Rob did'nt think to make a website for the phienix engine.
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Sat May 07, 2005 3:47 am    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
Man, I really need to get a site together for my engine Smile.


Rob, we will work collectively to build you a site as a sign of grattitude. I'm only an amature in graphics and in design, but I'll help. There are some very talented people on this board who would love to help with it.

PS: I'm playing Nexus now. The Black Sun engine is :shocked:
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salem



Joined: 07 Aug 2003
Posts: 1778
Location: Spain

PostPosted: Sat May 07, 2005 4:06 am    Post subject: Re: Unigine V0.3 Reply with quote

Link of Nexus? :p
Go on Rob! you should make lots of advertisements in order to take more people join us!
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Zelig



Joined: 08 Jan 2003
Posts: 4178

PostPosted: Sat May 07, 2005 4:37 am    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
Man, I really need to get a site together for my engine Smile.


Yes, you do. Smile
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Rob Elam



Joined: 18 Sep 1998
Posts: 2122
Location: Panama City

PostPosted: Sat May 07, 2005 7:22 am    Post subject: Re: Unigine V0.3 Reply with quote

Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so.
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Ithon



Joined: 17 Aug 2001
Posts: 3089
Location: ca, usa

PostPosted: Sat May 07, 2005 8:21 am    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
it'd have all the base features needed to make most game types


what can't make a text adventure game?
majonge?
space fighting simluator?
jet ski game?
hungry-hungry hippo ++?
dating sim?
anti-dating sim? :tongue2:

Well really, I'm insterested in what type of games it can't do, then finding a way in making them work for the engine. :thumbsup:
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Sat May 07, 2005 10:42 am    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so.


Count me in.
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Wraiyth



Joined: 25 Apr 2003
Posts: 3075
Location: Victoria, Australia

PostPosted: Sat May 07, 2005 10:44 am    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
Quote:
Quote:
Crystal Space == own.


You only like CrystalSpace because its used for Planescape :p
I reckon the best open source engine going around at the moment is Irrlicht


PlaneShift you demon!


Pfft whatever, they both start with Plane and contain an S.

Anyway yeah, CrystalSpace is pretty nice, but its renderer doesn't touch something like OGRE or Irrlicht.
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Sat May 07, 2005 3:11 pm    Post subject: Re: Unigine V0.3 Reply with quote

Quote:
Quote:
Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so.


Count me in.


X2
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Ithon



Joined: 17 Aug 2001
Posts: 3089
Location: ca, usa

PostPosted: Sat May 07, 2005 5:35 pm    Post subject: Re: Unigine V0.3 Reply with quote

if I knew openGL I would help with the engine and adding new stuff that would just come to be, like the fire and water with shader 3.0.
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AquaRose



Joined: 25 Sep 2003
Posts: 738
Location: Portland Oregan

PostPosted: Sat May 07, 2005 6:30 pm    Post subject: Re: Unigine V0.3 Reply with quote

I'de be interested in helping Rob ^^
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salem



Joined: 07 Aug 2003
Posts: 1778
Location: Spain

PostPosted: Sun May 08, 2005 3:37 am    Post subject: Re: Unigine V0.3 Reply with quote

At this moment Rob uses DirectX :p
Let's take some votes to make him translate OMF:BG to OpenGL? Very Happy
Linux users will have the ability (perhaps...) of playing it natively :p
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Viper-Vision



Joined: 28 Mar 2002
Posts: 2222
Location: Veghel

PostPosted: Sun May 08, 2005 4:16 am    Post subject: Re: Unigine V0.3 Reply with quote

He used to use opengl but he switched over to directx in the early beta stages. He might still has the opengl module or something. But I doubt it would still work :tongue2:
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Rob Elam



Joined: 18 Sep 1998
Posts: 2122
Location: Panama City

PostPosted: Sun May 08, 2005 9:10 am    Post subject: Re: Unigine V0.3 Reply with quote

Cool, I'll have to figure out when I want to kick it off, but I was planning on building the site just with a template from templatemonster.com and keeping it as simple as possible. I'd also like one of those wikkis (or however you spell it) set up but I have no experience with any of that, and really don't want any Smile.

As far as the renderer, I have no interest in OpenGL, but it'd certainly be possible to write an OpenGL renderer. The old OpenGL stuff was poorly written and wouldn't do much good. Personally I do not believe the cross platform benifit is worth the effort it'd take, I think time is better spent on other things. Currently Direct3d is more powerful and easier to use, and the level of support it's getting almost assures that it will only get stronger.
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Ithon



Joined: 17 Aug 2001
Posts: 3089
Location: ca, usa

PostPosted: Sun May 08, 2005 9:12 am    Post subject: Re: Unigine V0.3 Reply with quote

yhea if he wants to make his engine sell he would need some "[color="white"]Razzle dazzle[/color]" openGL effects. Like the fire and watter effects I just showed on another post. Also it would be nice to see Non-power-of-2 mipmapping http://developer.nvidia.com/object/np2_mipmapping.html.
unless it's well really hard to get the mipmapping to work, then I don't care about that.
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