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Pyros combo
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Mon Jun 27, 2005 2:23 pm    Post subject: Re: Pyros combo Reply with quote

Chronos has potential for many different combos.
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FlamingMonkey



Joined: 30 Jul 2002
Posts: 8397

PostPosted: Mon Jun 27, 2005 2:26 pm    Post subject: Re: Pyros combo Reply with quote

Sorry to burst your bubble, but Mantis has more depth in his comboing ability, because he can throw just about anything in, anywhere. Same goes for Force. Depth is variability, right? :crazy:
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Mon Jun 27, 2005 2:29 pm    Post subject: Re: Pyros combo Reply with quote

I thought throwing any move anywhere was the antithesis of depth. Thats just throwing any move anywhyere. Chronos has potential to do allsorts of very different and unique stuff squarely because he has to know his moves to use them in the desirable way, and each move has at least 2 uses. Some, I have counted to have up to 4 results upon being used in different situations in the combo.
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FlamingMonkey



Joined: 30 Jul 2002
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PostPosted: Mon Jun 27, 2005 2:58 pm    Post subject: Re: Pyros combo Reply with quote

I'm sorry, but you're going to have to explain better than that. I'm saying that variability in combos makes depth, and you're saying "number of uses of moves," etc, which in my mind means variability as well. Thing is, Force and Mantis each have that, too - but more, and better.
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Socrates



Joined: 11 May 2003
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PostPosted: Mon Jun 27, 2005 3:07 pm    Post subject: Re: Pyros combo Reply with quote

from what ive seen playing other people, i think force has the most combo depth

and depth basically = complexity, for lack of a better synonym (there istn one really)
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Discomb



Joined: 31 Jul 2003
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Location: Beijing, China

PostPosted: Mon Jun 27, 2005 4:02 pm    Post subject: Re: Pyros combo Reply with quote

Simple. Variebility does add to depth, but you can have 20 entirely different moves and call it variebility, while I'm saying that the moves can even look similar, but what I think makes Chronos the most depth-full is taht each move can be used for different effect in different situations. Such as, depending on the height of your oponent when you hit him with a TAC, you can determine which telekick to use and how to continue. By using a.RK at the right altitude and with the right distance to the oponent, you send him to very different altitudes, and your landing penalty is very much dependant on this as well.

Mantis does indeed have a lot of this, but hardly on all moves. The light attacks I believe are always near identical in their result, though don't hold me responcible if this is not true. Force has less then Mantis even. All light air punches have the same effect in any part of the combo. Many heavies as well, and all specials always produce the same effect.

For example, to compare Chronos and Force. Force's meteor attack raises the oponent a certain altitude into the air on hit. Chronoses TAC does the same thing. However, where a meteor always raises the same altitude, no matter how high the oponent is, you would need to optimize your timing of the TAC throw to get the best result. You may blame it on being a projectile and chose to compare it to the bombs instead, but those two are near entirely incomparable.
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Socrates



Joined: 11 May 2003
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PostPosted: Mon Jun 27, 2005 8:08 pm    Post subject: Re: Pyros combo Reply with quote

you make a good case sir
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Aero_blyctos



Joined: 11 Mar 2005
Posts: 163
Location: Finland

PostPosted: Tue Jun 28, 2005 12:01 am    Post subject: Re: Pyros combo Reply with quote

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I dont think it's played enough to be done...


Well... I think garg is done for garg users but mostly players who doesn't play with garg doesn't know all its combo links.


Who actually plays gargoyle on a regular basis?


Who plays gargoyle? Me :thumbsup:


Do you know gargoyle inside and out? Do you know all of its tricks? Gargoyle isnt done.


I'd say i know most of the garg tricks. Maybe 90%?or maybe more? or maybe less? I dont know if theres still something i dont know :/ i cant say for sure am i 100% done with that HAR.
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Tue Jun 28, 2005 9:36 am    Post subject: Re: Pyros combo Reply with quote

I told you most of the really nasty stuff, though i didnt play it enough myself to also find whats tactically right.
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