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AI co-processor
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Mon Sep 04, 2006 11:25 am    Post subject: AI co-processor Reply with quote

http://www.aiseek.com/Demos.html

Looks / sounds interesting Smile
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Ithon



Joined: 17 Aug 2001
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PostPosted: Mon Sep 04, 2006 3:05 pm    Post subject: Re: AI co-processor Reply with quote

can't download the vids.
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Y2K_MASTER



Joined: 18 May 2003
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PostPosted: Mon Sep 04, 2006 7:09 pm    Post subject: Re: AI co-processor Reply with quote

Quote:
can't download the vids.

same
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NightShadow



Joined: 20 Feb 2003
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PostPosted: Tue Sep 05, 2006 10:52 am    Post subject: Re: AI co-processor Reply with quote

Wow, already. I didn't think an AI acceleration company would make themselves known until after the future of Ageia was made clear.
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TheUnknownFactor



Joined: 01 Oct 2003
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PostPosted: Tue Sep 05, 2006 11:54 am    Post subject: Re: AI co-processor Reply with quote

vids should be back up now Smile
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Raven



Joined: 14 Oct 2000
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PostPosted: Wed Sep 06, 2006 10:45 am    Post subject: Re: AI co-processor Reply with quote

Weak. Just make a generic floating processor without some specific purpose. Let the developer decide if it should process AI, physics, loading, IK animation, or whatever else comes to mind.
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Spockmeat



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PostPosted: Wed Sep 06, 2006 8:34 pm    Post subject: Re: AI co-processor Reply with quote

IMHO, the best add in processor to speed up games would be a FPGA. Anything else will probably be too restrictive to use. I mean, what aspects of the AI are you going to do in hardware? A* path finding? Everygame is different, and the AI's are all different.
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killer_roach



Joined: 18 Jan 2001
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PostPosted: Sun Sep 24, 2006 6:26 pm    Post subject: Reply with quote

Maybe we'll drop one of these things into an AMD motherboard sometime soon...

...or not.
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crazyaxemaniac



Joined: 24 Jul 2000
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PostPosted: Mon Sep 25, 2006 4:01 pm    Post subject: Re: AI co-processor Reply with quote

Spockmeat wrote:
IMHO, the best add in processor to speed up games would be a FPGA. Anything else will probably be too restrictive to use. I mean, what aspects of the AI are you going to do in hardware? A* path finding? Everygame is different, and the AI's are all different.


I agree with you. AI needs a general purpose CPU.
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Ithon



Joined: 17 Aug 2001
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PostPosted: Mon Sep 25, 2006 8:45 pm    Post subject: Reply with quote

They supply developers with an SDK, which I think it more for sending information to and getting an answer back.
It pretty much interpets graphs.
I do understand that games are limited to the amount of npcs you can have on a map interacting with eachother (more than just pathfinding), having a supreme commander sized rts/fps would be hard to do presently.
However the processor is to limited I think, in my opinion it should do more like complex floating points or other types of math. Maybe even some space for developers to create there own functions and such, for instiance a certain game has special needs in procedual material, genetic programing, and chaos theory wouldn't it be nice if there was a something that could free up your cpu.
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Ori Klein



Joined: 09 Oct 2001
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PostPosted: Tue Sep 26, 2006 4:14 am    Post subject: Reply with quote

For once, I'm in agreement with Raven.
Instead of all these processor-on-card like aegia and this ai-seek thing, common house-hold PCs should be made so that it is affordable to add-on your bios multiple dual core/double deck/co-linked-processor/wtfever you want to call them multithreaders.
It's as simple as registering them as CPU #1, CPU #2, CPU #3.
So you buy a PC you ussually have 1 CPU, right?
If the price's right, you can get upgraded upto 4 or so.
Then come the developer and say I want #2 utilized for this, #3 for that and so on.
And on the box requirement it reads x3 CPUs.
It is the future of gaming, after all.
The more processing power we get, the more kick ass dynamic environment we can create.
For procedurally-generated sandbox games, this pwns to no end.
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Endy



Joined: 31 Jul 2003
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PostPosted: Tue Sep 26, 2006 5:40 pm    Post subject: Reply with quote

With the coming generation of dual processor standard boxes I think that all theese people making physics\ai processors are screwed.

Games are inherently single threaded. The other processor will be used for AI, physics (though some physics are being done in the GPU now I guess?) when avaliable. When dual core machines are the standard more and more game programmers will take advantage of the other mostly dormant processor for background functions.
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Endy



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PostPosted: Tue Sep 26, 2006 5:46 pm    Post subject: Reply with quote

Here http://www.tgdaily.com/2006/09/26/idf_fall2006_quadcore_gaming/
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Ithon



Joined: 17 Aug 2001
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PostPosted: Tue Sep 26, 2006 8:33 pm    Post subject: Reply with quote

How about 80 cores?
http://news.com.com/Intel+pledges+80+cores+in+five+years/2100-1006_3-6119618.html

I just nailed you Endy, can't top that.

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The only use I would have for Graph core processor is for robotics.
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Endy



Joined: 31 Jul 2003
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PostPosted: Wed Sep 27, 2006 3:53 am    Post subject: Reply with quote

Intels plans for multi core processors are old news. This article tells about how and why its profitable for intel to make mass core processors.

http://www.tomshardware.com/2006/07/10/project_keifer_32_core/

Listen, they are beating a dead horse. Just like they beat the megahertz horse to death, and then once it was dead they beat it a little harder untill the competition was kicking their ass with some actual innovation (64bit new arcitecture processors).

Now they've discovered the core horse and their gonna beat it untill it's dead.

Intel is not an innovative company, they have however, figured out how to make lots of money selling computer chips.




Believeing that 2 cores is twice as powerful as 1 core is incorrect. Believing that 32 or 80 cores is eighty times as powerful as 1 core is sheer stupidity.
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