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dvereb

Joined: 21 Jul 2001 Posts: 429 Location: Erie, PA
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Posted: Sun Mar 11, 2007 9:30 am Post subject: |
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Will these tools work with windows vista? If not, that is okay as I am attempting to dual boot xp anyways, but I was just curious. _________________ I wish I still had some jag rolls  |
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Lurker

Joined: 26 May 2003 Posts: 4696 Location: The underworld
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Posted: Sun Mar 11, 2007 11:02 am Post subject: |
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DDRRE wrote: |
Exactly.
Like all those 2-page-long balance whiners etc....
we could sit together, open a server and see what's true and what isn't, tweak fighter settings and get a balanced game. |
Those threads were the majority vs the minority who didnt want to admit that a lot of their skill in the game came from the bot that they were using. Generally, those who are/were in the beta agreed in what robots were severely underpowered/overpowered _________________
Leader of the Forgotten Clan
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DDRRE
Joined: 13 Jan 2005 Posts: 123
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Posted: Sun Mar 11, 2007 11:17 am Post subject: |
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okay.
Because all my online play was with people I brought into the game, I didn't teach them how to be lame.
But I played once vs. a Mantis and it spammed the hell out of me. I don't know... at least we could let ask people what they though and fix it. _________________ ASUS Maximus Formula, E8400 @ 3.6GHz, 4GB DDR2 1066 CL5, 9800GT 512MB, Auzentech X-Fi Prelude 7.1, Win7 x64 |
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Lurker

Joined: 26 May 2003 Posts: 4696 Location: The underworld
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Posted: Sun Mar 11, 2007 11:50 am Post subject: |
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DDRRE wrote: |
But I played once vs. a Mantis and it spammed the hell out of me. I don't know... at least we could let ask people what they though and fix it. |
it's general knowledge that Mantis can't be outspammed with ranged attacks, and that its melee is has a much higher precidence over other robots... and it has a single attack face spam... RP RP RP RP RP RP... virtually impossible to counter attack in lag, plus most other HAR's attacks have a lower precidence compared to the Mantis RP _________________
Leader of the Forgotten Clan
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()_() Mobility Radeon HD 5870
( ._.) Intel Core i7 1.6GHz (720QM)
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DDRRE
Joined: 13 Jan 2005 Posts: 123
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Posted: Sun Mar 11, 2007 12:00 pm Post subject: |
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Then we should try to code newnet netcode for the game. Because I faced the Mantis in a laggy situation. _________________ ASUS Maximus Formula, E8400 @ 3.6GHz, 4GB DDR2 1066 CL5, 9800GT 512MB, Auzentech X-Fi Prelude 7.1, Win7 x64 |
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salem

Joined: 07 Aug 2003 Posts: 1778 Location: Spain
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Posted: Sun Mar 11, 2007 12:29 pm Post subject: |
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I'd like to work with mod-tools, but I don't know if i'll have time.
Also, could someone make a quick explanation of how you use them?  |
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Lurker

Joined: 26 May 2003 Posts: 4696 Location: The underworld
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Posted: Sun Mar 11, 2007 12:54 pm Post subject: |
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DDRRE wrote: | Then we should try to code newnet netcode for the game. Because I faced the Mantis in a laggy situation. |
If you're expecting the lag to be as minimal as in, say... an FPS, it's not going to happen. The mechanics between a fighter and an FPS are much different. In an FPS, it's a matter of getting shot, or not getting shot. In a fighter, it's a matter of who's computer thought you blocked, which attacks register first, and which have more precidence. For example, in an FPS, both people can shoot eachother, and the server can figure out who got damaged along the way... you don't stop shooting if you got shot. In a fighter, the server has to see who hit who, and stop the one who got hit from the attack... sure, with a better netcode, you would be able to see what actually happened faster, but it won't work as well as in an FPS. _________________
Leader of the Forgotten Clan
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()_() Mobility Radeon HD 5870
( ._.) Intel Core i7 1.6GHz (720QM)
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Rob Elam

Joined: 18 Sep 1998 Posts: 2122 Location: Panama City
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Posted: Sun Mar 11, 2007 1:06 pm Post subject: |
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Lurker wrote: | The mechanics between a fighter and an FPS are much different. |
I thought about responding to this, but yea, that’s a good description of why fighter networking is much harder. It’s definitely a matter of design, not implementation. If I disabled block and get hit animations, the networking code may look awesome to some, but that’s because the problem isn’t the networking code. I have some content that’s shooter content, I should get the networking going with the shooter content just to show people that the networking code isn’t a problem . It’d be great if the networking code was the problem, because then it’d be fixable, but as it stands I think the really hardcore fighter players are only going to be happy playing the game on a LAN, because even at a consistent ping of say 50, higher end players are going to see ‘heavy’ corrections. |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4547 Location: Norway
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Posted: Sun Mar 11, 2007 1:15 pm Post subject: |
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Quote: | Like all those 2-page-long balance whiners etc....
we could sit together, open a server and see what's true and what isn't, tweak fighter settings and get a balanced game. |
And here I thought that those said balance whiners had actually done just that, and played the game for a year or two as well against each-others, and you know, gotten to know the game real well ? I guess I was all wrong then. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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Raven
Joined: 14 Oct 2000 Posts: 6374 Location: Sriniskal
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Posted: Sun Mar 11, 2007 3:02 pm Post subject: |
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Is it just me, or has this whole issue been discussed quite thoroughly several times before? _________________ "The unofficial first person to edit their sig since 2009! Possibly 2008."
Scorpion Navy Issue
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cimics

Joined: 11 Jun 2003 Posts: 57
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Posted: Mon Mar 12, 2007 7:52 am Post subject: |
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Wow, I decided to look in on the forums, and I see THIS.
I think I would be interested in fiddling with the arenas, and perhaps other stuff.
I have done a little bit of game constructing with clickteam's multimedia fusion (see http://www.sntjohnny.com/laserchess/ or alternate site:
http://home.austin.rr.com/cimics/game.html -- either requires download and install of the "vitalize" plugin), so I have some aptitude for this sort of thing, but it will be a matter of finding the time (I have a family and a law job to distract me ) and seeing how well I can get a handle on how the tools work (I may find that it's out of my league, but I'd like to try ).
I'll send an email. |
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Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
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Posted: Mon Mar 12, 2007 8:38 pm Post subject: |
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I am very interested in seeing what people come up with - coughomf2097totalconversionteamcough
*If anyones idea involves some type of additional balance modding without significantly altering the game from its current form (IE: fix blocking abuse and facespam, fix useless moves and one hit wonder moves, add more depth to the blocking and combo systems, rework the overall vision for katana and chronos) I'd love to hear about it. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
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Lita

Joined: 15 Aug 2003 Posts: 1862 Location: On the top rope
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Posted: Fri May 11, 2007 6:14 am Post subject: |
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Wow, its been ages since I paid this joint a visit but yeah, not like ppl care. However I`m back and I`d love to work with the tools.. _________________ I make you. I break you.
The first ever female who took legit claim to her gender on these boards and the only female beta tester of OMF BG.
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Raven
Joined: 14 Oct 2000 Posts: 6374 Location: Sriniskal
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Posted: Fri May 11, 2007 9:33 am Post subject: |
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I thought your name sounded familiar. Unfortunately, that last post by Endy in March was the last thing we heard about this. If there is any open source mod tools being used, most of us don't know about it.
Best of luck anyway. I hope Rob gets back to you. _________________ "The unofficial first person to edit their sig since 2009! Possibly 2008."
Scorpion Navy Issue
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DDRRE
Joined: 13 Jan 2005 Posts: 123
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Posted: Fri May 11, 2007 2:29 pm Post subject: |
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Raven wrote: | I thought your name sounded familiar. Unfortunately, that last post by Endy in March was the last thing we heard about this. If there is any open source mod tools being used, most of us don't know about it.
Best of luck anyway. I hope Rob gets back to you. |
By most of us you mean most of us that had previously "leeched" the tools (you)?
I can assure you the tools are real. _________________ ASUS Maximus Formula, E8400 @ 3.6GHz, 4GB DDR2 1066 CL5, 9800GT 512MB, Auzentech X-Fi Prelude 7.1, Win7 x64 |
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