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Easy combos

 
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Robyrt



Joined: 09 Sep 1999
Posts: 7606
Location: Virginia, USA

PostPosted: Sun Sep 06, 2009 8:08 pm    Post subject: Easy combos Reply with quote

I know this place is dead, but I was looking through the archives and I couldn't really find a list of practical combos for multiplayer. Friends have been asking me what to do in situations where the opponent isn't stunned. Razz

So for each robot:
1. What's a basic combo you use all the time that's fairly reliable?
2. What's the easiest way to combo into a super?
3. What's a nice big combo you can do on a stunned opponent?
4. How do you evade the above combos? (This question comes up a lot with Pyros.)
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Xaronth



Joined: 17 May 2003
Posts: 6203
Location: Arizona, USA

PostPosted: Sun Sep 06, 2009 11:50 pm    Post subject: Reply with quote

Just spam some moves until they are stunned or if they use the counter then just bait them. Do this with every har then when they are stunned just finish em off with the one super combo every robot has.

Still a good game though.
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raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4518
Location: Sandefjord, Norway

PostPosted: Wed Sep 09, 2009 1:06 pm    Post subject: Reply with quote

For Nova at least, bait them with long range sweep and basic punch, and jump on them with the chest slam. Once close just either bash the punch button, or do some medium kick and low kick m... oh wait, omfbg? Neverm ind...

*me walks cheepishly away...*
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Robyrt



Joined: 09 Sep 1999
Posts: 7606
Location: Virginia, USA

PostPosted: Sat Sep 12, 2009 5:48 am    Post subject: Reply with quote

The sad part is that the best Nova combo really IS to just mash the punch button; you can alternate between high and low kicks and get all fancy but it doesn't do that much more damage. Razz
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Robyrt



Joined: 09 Sep 1999
Posts: 7606
Location: Virginia, USA

PostPosted: Sun Sep 20, 2009 6:07 pm    Post subject: Reply with quote

Here's what I've got so far. Remember, these are supposed to be lag-free, easy combos with as few timed or directional inputs as possible.

Chronos: RK LP RP ffLP ffPP
Chronos 2: RK LP RP ffLP j.RK a.LK a.RP a.LP

Force: fRK LK LP j.fRK a.RK a.LK bbKK RP bbLP
Force 2: fRK LK LP bbKK bbRP

Garg: LK RK LP RP ffLP a.ffKK

Jaguar: LK RP RK bfLP ffPP

Katana: RP LP LK RK a.LP a.RK a.RP a.ffKK
Katana 2: Counter, ???

Mantis: LP RK RP fLK fRK a.LK a.RK a.RP bfKK ffKK ffRK
Mantis 2: LK a.LK a.RK a.fLP a.fRP ffLK ffKK
(These definitely need work - they miss WAY too often.)

Pyros: RK RP LK a.LP a.RP a.ffRP

Warlord (Claw): LK RP ffP fLK fRK fRK fLP fRP LP
Warlord 2: LK RP fLK LP
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