OMF:BG Message Board Forum Index OMF:BG Message Board
One Must Fall: Battlegrounds
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Project announcement: OpenOMF
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
 
Post new topic   Reply to topic    OMF:BG Message Board Forum Index -> Off Topic
View previous topic :: View next topic  
Author Message
3xcl4m4t10n



Joined: 10 Jan 2013
Posts: 53

PostPosted: Mon May 05, 2014 3:24 pm    Post subject: Reply with quote

Will you add a Training mode/Invencible 2 players mode in the next release?
Back to top
View user's profile Send private message
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Tue May 06, 2014 4:40 am    Post subject: Reply with quote

3xcl4m4t10n wrote:
Will you add a Training mode/Invencible 2 players mode in the next release?

Probably not, that will likely be a few releases and a year or two in the future.
Back to top
View user's profile Send private message
raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Fri May 09, 2014 12:45 pm    Post subject: Reply with quote

Kat actually released a half version 0.6.5 yesterday, but he has not mentioned it here yet. I'll bug him about it. 1player mode is btw quite playable.
_________________
- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger ICQ Number
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Fri May 09, 2014 12:51 pm    Post subject: Reply with quote

raptor wrote:
Kat actually released a half version 0.6.5 yesterday, but he has not mentioned it here yet. I'll bug him about it. 1player mode is btw quite playable.


Available @ https://github.com/omf2097/openomf/releases/tag/0.6.5.
Back to top
View user's profile Send private message
raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Fri May 09, 2014 6:50 pm    Post subject: Reply with quote

Ok, for my own sanity, I'm splitting this to a new thread!
_________________
- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger ICQ Number
animehunter
OpenOMFdev


Joined: 16 Jan 2013
Posts: 8

PostPosted: Sat May 10, 2014 6:28 pm    Post subject: Reply with quote

I've uploaded a win32 binary package of 0.6.5 for those who are still on ancient machines.
_________________
Play OMF2097 in a browser: http://animehunter.github.com/omfbrowser

OpenOMF: https://github.com/omf2097/openomf
Back to top
View user's profile Send private message
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Thu Aug 28, 2014 6:14 pm    Post subject: Reply with quote

I'm going to continue using this for development thread Razz

New video up at https://www.youtube.com/watch?v=l69m2mYBItQ.

New features since 0.6.5:
- Menu sounds
- HAR landing sound & dust
- HARs can now be thrown to the wall
- Initial REC playback support
- Other minor fixes and changes

We also have pretty much all of our omf2097 file format readers and writers done. There is still a lot of work to be done in finding out a pile of individual fields in the data, but we can now read most of the absolutely essential stuff. More details about that here: https://github.com/omf2097/libShadowDive.

We also have a preview (Windows 64bit) version of our graphical arena creator tool available at https://katajakasa.fi/projects/openomf/packages/wxbkeditor.zip. For the more mature CLI tools, our omf2097-tools collection gained a pile of new tools and features (Source available at https://github.com/omf2097/omf2097-tools/tree/master/src).
Back to top
View user's profile Send private message
raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Thu Aug 28, 2014 6:26 pm    Post subject: Reply with quote

Loving some of the latest changes, the fix that made air physics reliable really made the game playable. The new AI is a blast to play against. :)

Be warned, they will block your jump kicks, you all have to learn new strategies!
_________________
- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger ICQ Number
dvereb



Joined: 21 Jul 2001
Posts: 405
Location: Erie, PA

PostPosted: Sat Aug 30, 2014 4:50 am    Post subject: Reply with quote

raptor wrote:
Be warned, they will block your jump kicks, you all have to learn new strategies!


But...but..... My jag combo of air kick followed by kick kick kick kick kick kick kick kick trip?! Seeing how many kicks I could add is what made me max out my tournament character. Smile
_________________
I wish I still had some jag rolls Very Happy
Back to top
View user's profile Send private message Send e-mail Visit poster's website
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Sun Aug 31, 2014 11:30 am    Post subject: Reply with quote

dvereb wrote:
raptor wrote:
Be warned, they will block your jump kicks, you all have to learn new strategies!


But...but..... My jag combo of air kick followed by kick kick kick kick kick kick kick kick trip?! Seeing how many kicks I could add is what made me max out my tournament character. Smile


The AI is still far from done... maybe we can add a special kick kick kick kick kick kick kick kick mode Smile
Back to top
View user's profile Send private message
raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Mon Sep 01, 2014 6:54 am    Post subject: Reply with quote

Aww, I enjoy this new AI, if you come at it from original OMF it can seem quite tricky, since all the usual tricks doesn't work. A new player on the other hand would probably find it rather easy. :)
_________________
- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger ICQ Number
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Mon Sep 08, 2014 9:03 am    Post subject: Reply with quote

raptor wrote:
Aww, I enjoy this new AI, if you come at it from original OMF it can seem quite tricky, since all the usual tricks doesn't work. A new player on the other hand would probably find it rather easy. Smile


The AI still feels too passive and likes to block far too much... We need to make it attack more :/
Back to top
View user's profile Send private message
raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4510
Location: Sandefjord, Norway

PostPosted: Mon Sep 08, 2014 9:38 am    Post subject: Reply with quote

The problem with attacking to much, as most old omfers are aware, is that it opens up for getting comboed. So to much attack creates openings, especially with the general AI's taste for using every move at random (Hello Thorn heavy kick!).

The old AI script "snipe" function was a good way around this, and it was widely considered the best thing you could do to an AI to make it usefull in original. Also some more fine control over which moves to use and not, and especially in what situations would also help the AI making less mistakes.

This is getting rather complicated though, and is bordering almost on making subscripts for each bot etc.

But working on recreating the old "snipe" function would be a good start, and make it much more prevalent in the new AI than in the original.
_________________
- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * www.omf2097.com/chat -
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger ICQ Number
katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 67

PostPosted: Thu Sep 25, 2014 7:43 am    Post subject: Reply with quote

Website updated (and new domain added):

http://www.openomf.org

Smile
Back to top
View user's profile Send private message
Vagab0nd
OpenOMFdev


Joined: 30 Dec 2005
Posts: 61

PostPosted: Sun Sep 28, 2014 4:24 pm    Post subject: Reply with quote

I found and fixed a bug that was making a whole lot of moves not work:

* Razor spin, both directions
* Wing charge
* Shredder headbutt
* Rolling thunder

The only *really* broken moves left are the shadow grab and the stasis activator (not counting scrap/destruction).
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    OMF:BG Message Board Forum Index -> Off Topic All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
Page 9 of 10

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group

Style Blacker1 by Blacker47