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FlamingMonkey

Joined: 30 Jul 2002 Posts: 8397
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Posted: Wed Aug 18, 2004 10:55 pm Post subject: Re: Why doesn't Force have a projectile? |
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Because you can counter just fast enough after the aRK landing to punish most of the game's fastest attacks. You can also LK right afterwards to pull back (while they swing and miss or try to counter a followup) then hit them in the face with the slow attack LK is. |
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Vuen
Joined: 31 Aug 1999 Posts: 4968 Location: Canada
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Posted: Wed Aug 18, 2004 11:30 pm Post subject: Re: Why doesn't Force have a projectile? |
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But Jag's flk is easily faster than Force's landing cooldown! He gets to hit you with flk before you even get the chance to react, regardless of what you want to do.
I'd also really like to emphasis the fact that I played you only once, on your server, for only 7 rounds, with 90 ping Xar. It's not very fair for you to make an estimation of how predictable I am with these kind of conditions.
Anyway the point is a Force still can't be aggressive towards a Jaguar. That combined with its attack system focused on specials and low armor to boot means the Jaguar is infinitely better off in the stun department. |
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Lurker

Joined: 26 May 2003 Posts: 4696 Location: The underworld
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Posted: Thu Aug 19, 2004 7:12 am Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | Anyway the point is a Force still can't be aggressive towards a Jaguar. That combined with its attack system focused on specials and low armor to boot means the Jaguar is infinitely better off in the stun department. |
I disagree with this...
right Xar?  _________________
Leader of the Forgotten Clan
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eengoedemorgen

Joined: 30 Aug 2002 Posts: 5322 Location: The Netherlands
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Posted: Thu Aug 19, 2004 8:14 am Post subject: Re: Why doesn't Force have a projectile? |
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Yes, the old meteor calls were WAY better then the new ones.. especially cause you could use them multiple times in a combo, really usefull for Jugling...
Maybe it would be a nice idea for DE to release a mod with the balance of an older build, with all the bugs squished out and such... then we'll see how it works out.. _________________ "I don't like pancake restaurants, you can only order 1 pancake at a time" - My girlfriend
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Lurker

Joined: 26 May 2003 Posts: 4696 Location: The underworld
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Posted: Thu Aug 19, 2004 8:46 am Post subject: Re: Why doesn't Force have a projectile? |
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keep in mind that the older builds also had the old gravity... _________________
Leader of the Forgotten Clan
Laptop Bunny Stats
()_() Mobility Radeon HD 5870
( ._.) Intel Core i7 1.6GHz (720QM)
((")(") 8 GB RAM
Windows 7 - 64Bit |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4558 Location: Norway
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FlamingMonkey

Joined: 30 Jul 2002 Posts: 8397
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Posted: Thu Aug 19, 2004 10:17 am Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | But Jag's flk is easily faster than Force's landing cooldown! He gets to hit you with flk before you even get the chance to react, regardless of what you want to do. |
...Or so you think. Keep in mind that they have to go through a block recovery, too. Even Jag's fLP can be caught in the landing counter. AI falls for it every single time without fail. The only moves I've seen that out-speed it is the Mantis slide and the Super Slide, probably a couple more Mantis attacks, too. |
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Vuen
Joined: 31 Aug 1999 Posts: 4968 Location: Canada
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Posted: Thu Aug 19, 2004 12:53 pm Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | keep in mind that the older builds also had the old gravity... |
I've actually been playing LT 1860 lately and I like the old gravity better... Actually I like a lot of things about it better... |
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Xaronth
Joined: 17 May 2003 Posts: 6203 Location: Arizona, USA
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Posted: Thu Aug 19, 2004 12:57 pm Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | Quote: | Anyway the point is a Force still can't be aggressive towards a Jaguar. That combined with its attack system focused on specials and low armor to boot means the Jaguar is infinitely better off in the stun department. |
I disagree with this...
right Xar? |
yes ghoul has a good point. ghoul and fm are one of the few people here that i have to actual think when fighting.
vuen, ive fought you before and regardless of counters you still dont take advantage of what force can do. ghoul and fm actually fight, like they're jags (ie, air moves to a some ground, facespam etc.).
i didnt mean to offend you vuen but thats the vibe i got. who knows, i havent even played ghoul or fm for ages these are just past experiences. _________________ Xaronth's System Specs
Proud tester since build 1700, beta tester since build 1900
"Better dead than smeg." -Arnold Rimmer, Red Dwarf
"A thin line separates us. I call it 'talent'". -Ken Masters |
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Vuen
Joined: 31 Aug 1999 Posts: 4968 Location: Canada
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Posted: Thu Aug 19, 2004 1:06 pm Post subject: Re: Why doesn't Force have a projectile? |
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Maybe you're right. I started playing after both battlecasts when most people had already left BG, so I don't have much experience fighting good Jaguars. Insert other random excuses here. Ah well. |
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eengoedemorgen

Joined: 30 Aug 2002 Posts: 5322 Location: The Netherlands
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Posted: Thu Aug 19, 2004 1:09 pm Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | Quote: | Quote: | Anyway the point is a Force still can't be aggressive towards a Jaguar. That combined with its attack system focused on specials and low armor to boot means the Jaguar is infinitely better off in the stun department. |
I disagree with this...
right Xar? |
yes ghoul has a good point. ghoul and fm are one of the few people here that i have to actual think when fighting.
vuen, ive fought you before and regardless of counters you still dont take advantage of what force can do. ghoul and fm actually fight, like they're jags (ie, air moves to a some ground, facespam etc.).
i didnt mean to offend you vuen but thats the vibe i got. who knows, i havent even played ghoul or fm for ages these are just past experiences. |
My reaction suffers from the Lag xaronth that, and you're 1 league ahead of me...  _________________ "I don't like pancake restaurants, you can only order 1 pancake at a time" - My girlfriend
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Xaronth
Joined: 17 May 2003 Posts: 6203 Location: Arizona, USA
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Posted: Thu Aug 19, 2004 1:09 pm Post subject: Re: Why doesn't Force have a projectile? |
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Quote: | Quote: | Quote: | Quote: | Anyway the point is a Force still can't be aggressive towards a Jaguar. That combined with its attack system focused on specials and low armor to boot means the Jaguar is infinitely better off in the stun department. |
I disagree with this...
right Xar? |
yes ghoul has a good point. ghoul and fm are one of the few people here that i have to actual think when fighting.
vuen, ive fought you before and regardless of counters you still dont take advantage of what force can do. ghoul and fm actually fight, like they're jags (ie, air moves to a some ground, facespam etc.).
i didnt mean to offend you vuen but thats the vibe i got. who knows, i havent even played ghoul or fm for ages these are just past experiences. |
My reaction suffers from the Lag xaronth that, and you're 1 league ahead of me... |
 _________________ Xaronth's System Specs
Proud tester since build 1700, beta tester since build 1900
"Better dead than smeg." -Arnold Rimmer, Red Dwarf
"A thin line separates us. I call it 'talent'". -Ken Masters |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Thu Aug 19, 2004 3:56 pm Post subject: Re: Why doesn't Force have a projectile? |
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actually NightShadow is the hardest force match up for me, though granted, i havent fought ghoul and FM really much, but last i did i could do fairly good versus them. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
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Posted: Thu Aug 19, 2004 6:12 pm Post subject: Re: Why doesn't Force have a projectile? |
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The real question is not "why doesn't force have a projectile". The REAL queastion is "why does the generate\throw system BLOW".
If force had more control over his vortexes and bombs he wouldn't need a projectile.
First of all, bombs need to track the target faster and have a charge up (like vortex).
Secondly, all throwables should have a better system of aiming than left hand = too long and right hand = too short.
Thirdly, the move sequence should be optimised to be all one motion. IE: generate AND throw. (if the user wants, they should still be able to charge them too) The force should not be standing around holding a vortex.
Finally, remeber that sometimes it takes 2 or 3 punches to get the ball "unstuck". This is a BUG thats been around form day 1.
There also needs to be a hard cap on the number of throwables force can have up at once. If this hard cap were in place, his throwables could be made MUCH more potent and still be balanced.
It's just that right now, they are too spammable, so they make them suck so they aren't overpowered when thrown in massive quantities. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
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FlamingMonkey

Joined: 30 Jul 2002 Posts: 8397
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Posted: Thu Aug 19, 2004 7:01 pm Post subject: Re: Why doesn't Force have a projectile? |
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I also think that the bombs need to track the opponent closer than they do. It's ridiculous to have something that follows the oponent and detonates when just outside the blast radius. |
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