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Ducking
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Meowbeast



Joined: 07 Jul 2003
Posts: 736

PostPosted: Wed Nov 03, 2004 3:45 pm    Post subject: Ducking Reply with quote

I think they should make some of the controversial moves like mantis rp duckable. Because warlord's lp didn't seem that bad when I kept ducking with my force today. Mantis's rp just cries out to be duckable because it looks like an uppercut.
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TheUnknownFactor



Joined: 01 Oct 2003
Posts: 13825
Location: Netherlands, Drenthe, Assen

PostPosted: Wed Nov 03, 2004 3:48 pm    Post subject: Re: Ducking Reply with quote

sounds like something that might actually do some good :\
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Wed Nov 03, 2004 8:36 pm    Post subject: Re: Ducking Reply with quote

It already does. There are moves that hit high, or at medium heights that are quite duckable by sliding with evade. LK and fLK for Force, RK and LK for Chronos, RP for Pyros, the list goes on. I know this because my brother is slowly learning to abuse this, and I can no longer replace counters with RK or LK in Chronos, which used to be my favorite thing to do. I'm talking about a situation when he is running towards me, then slides in as I try to hit hit approach, and does a quick move on standup.
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eengoedemorgen



Joined: 30 Aug 2002
Posts: 5322
Location: The Netherlands

PostPosted: Thu Nov 04, 2004 7:39 am    Post subject: Re: Ducking Reply with quote

If I remeber correctly, it wasn't implented because of the number of moves you'd get with adding those moves.. Rob was statisfied with the way it was...
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Discomb



Joined: 31 Jul 2003
Posts: 4262
Location: Beijing, China

PostPosted: Thu Nov 04, 2004 8:16 am    Post subject: Re: Ducking Reply with quote

The moves dont matter. 16 normal hits is quite enough. However, playing smart and ducking the expected high\medium hits would be a very cool thing to impliment. All of a sudden you have to select what you start comboing out of, because the lower moves can all be sucky, or light. I have trouble seeing Garg's LK as a duckable move, and same for Pyroses RK, but many of Mantis should be duckable, and Garg's LP as well, oh and Warlord's LP.
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CloudFFVII



Joined: 23 Jul 2004
Posts: 360
Location: U.K.

PostPosted: Thu Nov 04, 2004 10:14 am    Post subject: Re: Ducking Reply with quote

It would need to be carefully thought out regarding every har. For example if you make some moves duckable Mantis' RP / LP will miss aswell as his LK probably this means he no longer has a ground heavy that can hit ducking opponents AND his launcher is nerfed for the same reason.

BUT pyros will lose what RP / Flp n thats it all of his other moves would look wrong if they didnt hit ducking opponents.

Dont know all the moves of other HARS but it could worsen the situation rather than improve it IMO, although ducking is already reasonably helpful but far too difficult to use effectively. (risk compared to reward is too high).
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Discomb



Joined: 31 Jul 2003
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Location: Beijing, China

PostPosted: Thu Nov 04, 2004 11:17 am    Post subject: Re: Ducking Reply with quote

I'd say if Mantis only has one heavy duck catcher (LK) and he is afraid that the oponent will slide into action, then use a freaking light move! fLK/fRK! Kills the heavier combos pretty well. Of course the oponent doing the ducking will not want to just duck each time, because then fLK/fRK will own him each time, even if slightly. Here we have a new edge to tactics. I dont know all HARs perfectly but let me try to make a list of duckable heavies.

Chronos: RK, LK, probobly not RP as it starts pretty low.
Mantis: LP, RP, RK (though I think LP could work)
Gargoyle: LP, RP (LP is a killer)
Warlord: LP
Jaguar: LP, RK (maybe...)
Katana: LP, LK
Pyros: RP
Force: LK, LP, RP (counting fRK as heavy)

Also I think Pyroses Firespins should be duckable. SFS already is, but the regular ones look like they hit high only. Flamer is low enough to hit though.
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Meowbeast



Joined: 07 Jul 2003
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PostPosted: Thu Nov 04, 2004 1:40 pm    Post subject: Re: Ducking Reply with quote

I just mean, there isn't enough options about evading rp. You either hope he attacks again and you counter it or try to strafe or evade sideways the second he stops attacking, which is really risky. Or he stuns you. I think that in every fighting game doing the same move over and over should get you killed, but instead mantis is rewarded for it.

If you KNOW that mantis is going to rp spam you, it would be great if you could duck and punish his lame @$$. Now, even when you know he's going to spam you with it you're still at the disadvantage.
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TheUnknownFactor



Joined: 01 Oct 2003
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Location: Netherlands, Drenthe, Assen

PostPosted: Thu Nov 04, 2004 2:25 pm    Post subject: Re: Ducking Reply with quote

Pyros LK shouldn't hit as low as it does, Mantis LP wouldn't make sense if it'd miss as it hits downward.

I very much agree with honeyboy about this issue.
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Discomb



Joined: 31 Jul 2003
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PostPosted: Fri Nov 05, 2004 3:15 am    Post subject: Re: Ducking Reply with quote

Good, lets impliment ducking. More moves to avoid for the overpowered HARs.
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TheUnknownFactor



Joined: 01 Oct 2003
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PostPosted: Fri Nov 05, 2004 4:04 am    Post subject: Re: Ducking Reply with quote

not to mention, a lot more dept and easy implimentation.
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Discomb



Joined: 31 Jul 2003
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PostPosted: Fri Nov 05, 2004 9:51 am    Post subject: Re: Ducking Reply with quote

So basically we just have to cut out the lower part of the range on some heavy moves.
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TheUnknownFactor



Joined: 01 Oct 2003
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PostPosted: Fri Nov 05, 2004 10:23 am    Post subject: Re: Ducking Reply with quote

pretty much sounds like that, though mantis fRK would probally be supreme then :p (It's amazing how well AI abuses that attack)
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NightShadow



Joined: 20 Feb 2003
Posts: 2674
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PostPosted: Fri Nov 05, 2004 12:54 pm    Post subject: Re: Ducking Reply with quote

Quote:
Good, lets impliment ducking. More moves to avoid for the overpowered HARs.


Implement ducking? Ducking is already in the game. Try expanding upon the current system instead.

I apologize for being nitpicky here, but I'm having a hard time following the thread. It's been mentioned already that ducking is already in the game, but everyone keeps sounding like ducking under moves is a *new* tactic with the words being used, such as implement. So, for my own sanity at least, I'm going to nitpick and ask that you guys say something along the lines of "expanding the current system" instead of "implementing a new system".

You guys just have me really confused. So I want to make sure that you all realize that ducking under moves is already in the game.
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Meowbeast



Joined: 07 Jul 2003
Posts: 736

PostPosted: Fri Nov 05, 2004 1:58 pm    Post subject: Re: Ducking Reply with quote

Ducking can hardly be called a system right now... It's a feature of the game they really haven't done much with. It could be a tool they use to try to balance the game. I think it has a lot of potential.
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