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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Wed Nov 03, 2004 3:45 pm Post subject: Ducking |
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I think they should make some of the controversial moves like mantis rp duckable. Because warlord's lp didn't seem that bad when I kept ducking with my force today. Mantis's rp just cries out to be duckable because it looks like an uppercut. |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Wed Nov 03, 2004 3:48 pm Post subject: Re: Ducking |
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sounds like something that might actually do some good :\ _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Wed Nov 03, 2004 8:36 pm Post subject: Re: Ducking |
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It already does. There are moves that hit high, or at medium heights that are quite duckable by sliding with evade. LK and fLK for Force, RK and LK for Chronos, RP for Pyros, the list goes on. I know this because my brother is slowly learning to abuse this, and I can no longer replace counters with RK or LK in Chronos, which used to be my favorite thing to do. I'm talking about a situation when he is running towards me, then slides in as I try to hit hit approach, and does a quick move on standup. _________________
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eengoedemorgen

Joined: 30 Aug 2002 Posts: 5322 Location: The Netherlands
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Posted: Thu Nov 04, 2004 7:39 am Post subject: Re: Ducking |
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If I remeber correctly, it wasn't implented because of the number of moves you'd get with adding those moves.. Rob was statisfied with the way it was... _________________ "I don't like pancake restaurants, you can only order 1 pancake at a time" - My girlfriend
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Thu Nov 04, 2004 8:16 am Post subject: Re: Ducking |
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The moves dont matter. 16 normal hits is quite enough. However, playing smart and ducking the expected high\medium hits would be a very cool thing to impliment. All of a sudden you have to select what you start comboing out of, because the lower moves can all be sucky, or light. I have trouble seeing Garg's LK as a duckable move, and same for Pyroses RK, but many of Mantis should be duckable, and Garg's LP as well, oh and Warlord's LP. _________________
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CloudFFVII

Joined: 23 Jul 2004 Posts: 360 Location: U.K.
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Posted: Thu Nov 04, 2004 10:14 am Post subject: Re: Ducking |
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It would need to be carefully thought out regarding every har. For example if you make some moves duckable Mantis' RP / LP will miss aswell as his LK probably this means he no longer has a ground heavy that can hit ducking opponents AND his launcher is nerfed for the same reason.
BUT pyros will lose what RP / Flp n thats it all of his other moves would look wrong if they didnt hit ducking opponents.
Dont know all the moves of other HARS but it could worsen the situation rather than improve it IMO, although ducking is already reasonably helpful but far too difficult to use effectively. (risk compared to reward is too high). _________________ Favourite Pilot: Reece
Favourite HAR: Pyros
Favourite Arena: Desert |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Thu Nov 04, 2004 11:17 am Post subject: Re: Ducking |
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I'd say if Mantis only has one heavy duck catcher (LK) and he is afraid that the oponent will slide into action, then use a freaking light move! fLK/fRK! Kills the heavier combos pretty well. Of course the oponent doing the ducking will not want to just duck each time, because then fLK/fRK will own him each time, even if slightly. Here we have a new edge to tactics. I dont know all HARs perfectly but let me try to make a list of duckable heavies.
Chronos: RK, LK, probobly not RP as it starts pretty low.
Mantis: LP, RP, RK (though I think LP could work)
Gargoyle: LP, RP (LP is a killer)
Warlord: LP
Jaguar: LP, RK (maybe...)
Katana: LP, LK
Pyros: RP
Force: LK, LP, RP (counting fRK as heavy)
Also I think Pyroses Firespins should be duckable. SFS already is, but the regular ones look like they hit high only. Flamer is low enough to hit though. _________________
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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Thu Nov 04, 2004 1:40 pm Post subject: Re: Ducking |
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I just mean, there isn't enough options about evading rp. You either hope he attacks again and you counter it or try to strafe or evade sideways the second he stops attacking, which is really risky. Or he stuns you. I think that in every fighting game doing the same move over and over should get you killed, but instead mantis is rewarded for it.
If you KNOW that mantis is going to rp spam you, it would be great if you could duck and punish his lame @$$. Now, even when you know he's going to spam you with it you're still at the disadvantage. |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Thu Nov 04, 2004 2:25 pm Post subject: Re: Ducking |
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Pyros LK shouldn't hit as low as it does, Mantis LP wouldn't make sense if it'd miss as it hits downward.
I very much agree with honeyboy about this issue. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Fri Nov 05, 2004 3:15 am Post subject: Re: Ducking |
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Good, lets impliment ducking. More moves to avoid for the overpowered HARs. _________________
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Fri Nov 05, 2004 4:04 am Post subject: Re: Ducking |
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not to mention, a lot more dept and easy implimentation. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Fri Nov 05, 2004 9:51 am Post subject: Re: Ducking |
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So basically we just have to cut out the lower part of the range on some heavy moves. _________________
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Fri Nov 05, 2004 10:23 am Post subject: Re: Ducking |
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pretty much sounds like that, though mantis fRK would probally be supreme then :p (It's amazing how well AI abuses that attack) _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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NightShadow

Joined: 20 Feb 2003 Posts: 2674 Location: Sennadar
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Posted: Fri Nov 05, 2004 12:54 pm Post subject: Re: Ducking |
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Quote: | Good, lets impliment ducking. More moves to avoid for the overpowered HARs. |
Implement ducking? Ducking is already in the game. Try expanding upon the current system instead.
I apologize for being nitpicky here, but I'm having a hard time following the thread. It's been mentioned already that ducking is already in the game, but everyone keeps sounding like ducking under moves is a *new* tactic with the words being used, such as implement. So, for my own sanity at least, I'm going to nitpick and ask that you guys say something along the lines of "expanding the current system" instead of "implementing a new system".
You guys just have me really confused. So I want to make sure that you all realize that ducking under moves is already in the game. _________________ [Elite] pilot of the Force Flying Circus
"Just because you are unique does not mean you are useful" |
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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Fri Nov 05, 2004 1:58 pm Post subject: Re: Ducking |
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Ducking can hardly be called a system right now... It's a feature of the game they really haven't done much with. It could be a tool they use to try to balance the game. I think it has a lot of potential. |
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