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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Fri May 06, 2005 8:50 pm Post subject: Re: Unigine V0.3 |
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:shocked: really it's that good? does it have HDR :shocked: oh it really could. Ahh pyros with the openGL effect I recently posted. *Drool*
I thought you were going to advertise it when it came out?
well your engine does need have it's own webpage. (when it comes out)
ahh I sound demanding, I was tring to show that I'm surpized that you Rob did'nt think to make a website for the phienix engine. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Sat May 07, 2005 3:47 am Post subject: Re: Unigine V0.3 |
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Quote: | Man, I really need to get a site together for my engine . |
Rob, we will work collectively to build you a site as a sign of grattitude. I'm only an amature in graphics and in design, but I'll help. There are some very talented people on this board who would love to help with it.
PS: I'm playing Nexus now. The Black Sun engine is :shocked: _________________
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salem

Joined: 07 Aug 2003 Posts: 1778 Location: Spain
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Posted: Sat May 07, 2005 4:06 am Post subject: Re: Unigine V0.3 |
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Link of Nexus? :p
Go on Rob! you should make lots of advertisements in order to take more people join us! |
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Zelig
Joined: 08 Jan 2003 Posts: 4178
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Posted: Sat May 07, 2005 4:37 am Post subject: Re: Unigine V0.3 |
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Quote: | Man, I really need to get a site together for my engine . |
Yes, you do.  |
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Rob Elam

Joined: 18 Sep 1998 Posts: 2122 Location: Panama City
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Posted: Sat May 07, 2005 7:22 am Post subject: Re: Unigine V0.3 |
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Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so. |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Sat May 07, 2005 8:21 am Post subject: Re: Unigine V0.3 |
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Quote: | it'd have all the base features needed to make most game types |
what can't make a text adventure game?
majonge?
space fighting simluator?
jet ski game?
hungry-hungry hippo ++?
dating sim?
anti-dating sim? :tongue2:
Well really, I'm insterested in what type of games it can't do, then finding a way in making them work for the engine. :thumbsup: _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Sat May 07, 2005 10:42 am Post subject: Re: Unigine V0.3 |
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Quote: | Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so. |
Count me in. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Wraiyth
Joined: 25 Apr 2003 Posts: 3075 Location: Victoria, Australia
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Posted: Sat May 07, 2005 10:44 am Post subject: Re: Unigine V0.3 |
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Quote: | Quote: | Quote: | Crystal Space == own. |
You only like CrystalSpace because its used for Planescape :p
I reckon the best open source engine going around at the moment is Irrlicht |
PlaneShift you demon! |
Pfft whatever, they both start with Plane and contain an S.
Anyway yeah, CrystalSpace is pretty nice, but its renderer doesn't touch something like OGRE or Irrlicht. _________________ WHEE! NEW HOMEPAGE!
NightFall Half Life 2 Mod |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Sat May 07, 2005 3:11 pm Post subject: Re: Unigine V0.3 |
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Quote: | Quote: | Yea, it supports HDR. I would like to have a site setup for it, I've been discussing it with some testers for some time. It's pretty close to the time to get this setup as well, got likely a month or two more of work and it'd have all the base features needed to make most game types. I could always use some help though, if there are experience web guys willing to do so. |
Count me in. |
X2 _________________
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Sat May 07, 2005 5:35 pm Post subject: Re: Unigine V0.3 |
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if I knew openGL I would help with the engine and adding new stuff that would just come to be, like the fire and water with shader 3.0. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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AquaRose

Joined: 25 Sep 2003 Posts: 738 Location: Portland Oregan
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Posted: Sat May 07, 2005 6:30 pm Post subject: Re: Unigine V0.3 |
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I'de be interested in helping Rob ^^ _________________ Your everyday wolfgirl |
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salem

Joined: 07 Aug 2003 Posts: 1778 Location: Spain
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Posted: Sun May 08, 2005 3:37 am Post subject: Re: Unigine V0.3 |
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At this moment Rob uses DirectX :p
Let's take some votes to make him translate OMF:BG to OpenGL?
Linux users will have the ability (perhaps...) of playing it natively :p |
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Viper-Vision
Joined: 28 Mar 2002 Posts: 2222 Location: Veghel
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Posted: Sun May 08, 2005 4:16 am Post subject: Re: Unigine V0.3 |
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He used to use opengl but he switched over to directx in the early beta stages. He might still has the opengl module or something. But I doubt it would still work :tongue2: |
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Rob Elam

Joined: 18 Sep 1998 Posts: 2122 Location: Panama City
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Posted: Sun May 08, 2005 9:10 am Post subject: Re: Unigine V0.3 |
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Cool, I'll have to figure out when I want to kick it off, but I was planning on building the site just with a template from templatemonster.com and keeping it as simple as possible. I'd also like one of those wikkis (or however you spell it) set up but I have no experience with any of that, and really don't want any .
As far as the renderer, I have no interest in OpenGL, but it'd certainly be possible to write an OpenGL renderer. The old OpenGL stuff was poorly written and wouldn't do much good. Personally I do not believe the cross platform benifit is worth the effort it'd take, I think time is better spent on other things. Currently Direct3d is more powerful and easier to use, and the level of support it's getting almost assures that it will only get stronger. |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Sun May 08, 2005 9:12 am Post subject: Re: Unigine V0.3 |
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yhea if he wants to make his engine sell he would need some "[color="white"]Razzle dazzle[/color]" openGL effects. Like the fire and watter effects I just showed on another post. Also it would be nice to see Non-power-of-2 mipmapping http://developer.nvidia.com/object/np2_mipmapping.html.
unless it's well really hard to get the mipmapping to work, then I don't care about that. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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