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killer_roach

Joined: 18 Jan 2001 Posts: 8048 Location: Lexington, Kentucky
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Posted: Sun Oct 09, 2005 6:34 am Post subject: Re: Unigine V0.3 |
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Just ran the Site demo (256MB version), and was quite impressed... even managed some decent framerates with it, which was an unexpected surprise considering all that was going on (about 25-45 FPS at 1024x768 with 16xAF). Needless to say, that was a pleasant realization... _________________ Official forum economist. Explodes when thrown.
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salem

Joined: 07 Aug 2003 Posts: 1778 Location: Spain
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Posted: Sun Oct 09, 2005 8:02 am Post subject: Re: Unigine V0.3 |
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I moved the sliders, but they only moved the arms, i couldn't manage to do more :p
And i'm using the latest drivers on the nvidia webpage.
I also ran the Site demo of 256mb and was quite cool! |
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DieselUnigine
Joined: 08 Oct 2005 Posts: 6
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Posted: Sun Oct 09, 2005 10:18 am Post subject: Re: Unigine V0.3 |
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Quote: | I moved the sliders, but they only moved the arms, i couldn't manage to do more :p |
Well, that's all =) 'Robots' is just a technodemo showing joints, gui controls and viewports.
Quote: | I also ran the Site demo of 256mb and was quite cool! |
We are happy that you like it  |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Sun Oct 09, 2005 11:41 am Post subject: Re: Unigine V0.3 |
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I wonder if the Unigine team has thought of making a jetski demo like the one for the car? Then have a level with some jumps that send you high enough to dive into the water and come up, would be better eye candy then just sinking barrels.
Still without a boat or jetski it's cool.
Another question (which is really a question then an idea), is that what is team Unigine's take on the next gen consoles?
Oh for KR, did you try the demo in linux or just windows?
I wonder which OS runs Unigine faster, just for kicks. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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DieselUnigine
Joined: 08 Oct 2005 Posts: 6
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Posted: Sun Oct 09, 2005 12:34 pm Post subject: Re: Unigine V0.3 |
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We are making a new playable demo for Unigine, it will be available to the v0.4 release, I suppose. May be a little bit sooner.
Consoles market aren't available for us for the moment because of very high SDK prices.
Unigine speed depends mostly on video driver quality, not OS. |
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Rob Elam

Joined: 18 Sep 1998 Posts: 2122 Location: Panama City
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Posted: Sun Oct 09, 2005 12:56 pm Post subject: Re: Unigine V0.3 |
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Definately seems to be a pretty clean looking engine, nice work. I'd recommend getting a good "game" demo going, the rendering elements look solid though. |
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killer_roach

Joined: 18 Jan 2001 Posts: 8048 Location: Lexington, Kentucky
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Posted: Sun Oct 09, 2005 1:26 pm Post subject: Re: Unigine V0.3 |
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Quote: | Unigine speed depends mostly on video driver quality, not OS. |
So to answer your question, Ithon, I think it would run much faster on Windows, as Linux video drivers are crap. And yes, I ran them on Windows (Vista beta, to be exact). _________________ Official forum economist. Explodes when thrown.
Desktop:
Core i7-2600K @ 4.5 GHz
16GB DDR3-1600
eVGA GeForce 970 FTW
Windows 10 Preview
Laptop:
Core 2 Duo 2.8 GHz
4GB DDR3-800
Radeon 4570 1GB
Windows 7 Home Premium x64 |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Sun Oct 09, 2005 5:01 pm Post subject: Re: Unigine V0.3 |
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I tested out the sky demo and it was slow on oen hand, but it didn't crash which is very good.
I hope Unigine will have a big surprize in 0.4 :biggrin2: _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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salem

Joined: 07 Aug 2003 Posts: 1778 Location: Spain
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Posted: Mon Oct 10, 2005 12:52 pm Post subject: Re: Unigine V0.3 |
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I'll try it on Linux when i have time, i'll keep you posted :p |
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DieselUnigine
Joined: 08 Oct 2005 Posts: 6
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Posted: Wed Oct 12, 2005 12:21 am Post subject: Re: Unigine V0.3 |
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Unigine runs a little bit faster under Linux with NVIDIA boards. ATI drivers for Linux are not so good. |
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LoneWolf
Joined: 12 May 2001 Posts: 8379
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Posted: Fri Oct 14, 2005 11:43 am Post subject: Re: Unigine V0.3 |
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hmm, I think I've found a memory leak in the Uningine: my hard drive just reported low free space after the demo locked up.
Physics simulation.
I'd love to try and throw togeather some demos of what the DE engine uses. Unfortunately, I'd have to learn how it works first...
I'd like to think I'm pretty good at pulling crazy stunts out of that kind of thing. I have a volumetric particle system in Werkkzeug 1.(what this means: shadable, lightable clouds, in realtime. Video cards don't like it, though.)
Also pulled a fairly realistic water with ripples effect, though I can't access the features required to make that truly good-looking. _________________ You know, Dan? It's really hard to talk to you when you're BLEEDING ALL OVER THE FLOOR! |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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Posted: Fri Oct 14, 2005 11:56 am Post subject: Re: Unigine V0.3 |
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unigine has a support forum here. It's been usefull for me. :thumbsup: _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
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LoneWolf
Joined: 12 May 2001 Posts: 8379
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Posted: Fri Oct 14, 2005 11:57 am Post subject: Re: Unigine V0.3 |
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actually, I can make it crash pretty effortlessly. I don't plan on utilizing it for anything. _________________ You know, Dan? It's really hard to talk to you when you're BLEEDING ALL OVER THE FLOOR! |
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Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
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