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IronJelly

Joined: 22 Dec 2003 Posts: 312 Location: Between steel bread
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Posted: Thu Jul 28, 2005 2:08 pm Post subject: I actually had an idea.... |
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before i begin, yes, I know this horse has been beaten to death, but i have finally come up with what i think is the solution to the problem i always had with focus being under-used in favor of other attributes.
i think that focus should reduce the reduction in damage done on a combo. Does this make sense?
for example: a simple three hit combo, which would right now do 100% damage fromn the first move, then um.... less for the next move, and even less for the one after that right (ignoring the moving-target's endurance)? well, my suggestion is that higher focus should make each successive move do a bit more of its total damage. it would still get to really low amounts in long combos, but if it is taken to extremes on both ends (eg: kegan, or other really low focus characters do a noticable amount of less damage per hit in a combo, and someone like elizabeth does like 95 percent of the damage for the second hit, and it changes in small increments), what would happen is that people would be forced to work focus into their strategy. I mean, yeah, elizabeth's stats suck, but it might be wise to use her if you play with lots of combos, because overall, the combos will be more useful to her and less to kegan.
downside: pilots with high agility and focus (such as Evelyn), will probably become too powerful. of course, since her power is not so great, she can likely be offset by a stronger pilot.
Upside: of course, focus becomes neccessary to the masses, which will make all the [filtered] Kegan users have to think, and those people who can do those fancy Mantic combos will also have to consider their pilot more carefully.
IMHO, the stat system was intended to be a weakness, not a strength. I always looked at it not as what stats i want stronger, but which stats i did not want weaker. having all four stats be important will make pilot choice much more interesting, and the matches will maybe be longer, since the other 3 stats will be lowered a bit in favor of focus sometimes.
but, thats only my opinion. flame away.
PS, do NOT comment about how it doesn't matter what i suggest cuz we won't see mod stuff for the game anyways. That is so not the topic of discussion here. _________________ SIGNATURAMA! WOOOOOOOOOOOOOOOOx1000 |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Thu Jul 28, 2005 2:21 pm Post subject: Re: I actually had an idea.... |
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The combo system is messed up now anyway. Players with insane agility and focus in Mantis would just own even more. I think if focus is tu be used, it should decrease blocking cooldown time and counter warmup time, as those are the key issues in the current balance of the game. _________________
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IronJelly

Joined: 22 Dec 2003 Posts: 312 Location: Between steel bread
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Posted: Thu Jul 28, 2005 2:23 pm Post subject: Re: I actually had an idea.... |
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um.... ok. i never really had a problem with counter warmup time, but well, i usually don't remember to counter, so.... _________________ SIGNATURAMA! WOOOOOOOOOOOOOOOOx1000 |
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Player

Joined: 07 Jan 2003 Posts: 1344 Location: Ontario, Canada
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Posted: Thu Jul 28, 2005 7:01 pm Post subject: Re: I actually had an idea.... |
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Both good ideas... but they'll probably be modded if anything. |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Fri Jul 29, 2005 12:51 am Post subject: Re: I actually had an idea.... |
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Quote: | um.... ok. i never really had a problem with counter warmup time, but well, i usually don't remember to counter, so.... |
Good Mantis players can put you in a blocklock so well that if you even attempt to counter you will be hit. _________________
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Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
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Posted: Thu Aug 25, 2005 11:45 am Post subject: Re: I actually had an idea.... |
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Quote: | Quote: | um.... ok. i never really had a problem with counter warmup time, but well, i usually don't remember to counter, so.... |
Good Mantis players can put you in a blocklock so well that if you even attempt to counter you will be hit. |
A good anything player can do it.
It's the entire strategy to the game.
The hars that are better at it are naturally the more competitive hars. Warlord, mantis, jaguar, gargoyle, force etc... all have ways of blocklocking you in such a way that the risk of countering the spam and missing is huge (full out 20 hit combo) and the reward for actually getting a sucessful counter is so little (a small knockback and negligible damage) that they will just come back and block spam you again untill they get the opening for a big combo or eat away all of your stun bar. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
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mrsiezen

Joined: 21 Jul 2003 Posts: 1210 Location: Netherlands
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Posted: Thu Aug 25, 2005 1:32 pm Post subject: Re: I actually had an idea.... |
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Quote: |
A good anything player can do it.
It's the entire strategy to the game.
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a good _________________ P4 CPU 2.4 Ghz, 512 MB RAM 333Mhz
60GB HD, 64MB DDR NVIDIA GeForce4 MX420
Windows XP prof SP1
Cable up/down 128/768! Yesss upgraded again!
[color="red"]Pro re-release!!![/color] |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Thu Aug 25, 2005 6:20 pm Post subject: Re: I actually had an idea.... |
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Quote: | Quote: | Quote: | um.... ok. i never really had a problem with counter warmup time, but well, i usually don't remember to counter, so.... |
Good Mantis players can put you in a blocklock so well that if you even attempt to counter you will be hit. |
A good anything player can do it.
It's the entire strategy to the game.
The hars that are better at it are naturally the more competitive hars. Warlord, mantis, jaguar, gargoyle, force etc... all have ways of blocklocking you in such a way that the risk of countering the spam and missing is huge (full out 20 hit combo) and the reward for actually getting a sucessful counter is so little (a small knockback and negligible damage) that they will just come back and block spam you again untill they get the opening for a big combo or eat away all of your stun bar. |
Chronos and katana can do it aswell, yet i would argue that Pyros, which can't, is more competitive than katana and chronos. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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veryorkish

Joined: 23 May 2003 Posts: 3196 Location: Here!....Wait, no! There!
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Posted: Fri Aug 26, 2005 8:17 am Post subject: Re: I actually had an idea.... |
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Thats partially because the Pyros is very good at counterbaiting. |
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GodzukiTest

Joined: 12 May 2005 Posts: 540 Location: Philadelphia, PA
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Posted: Fri Aug 26, 2005 11:02 am Post subject: Re: I actually had an idea.... |
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i think its a good idea |
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Socrates

Joined: 11 May 2003 Posts: 3805 Location: <3
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Posted: Fri Aug 26, 2005 1:27 pm Post subject: Re: I actually had an idea.... |
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Quote: |
A good anything player can do it.
It's the entire strategy to the game. |
Yup, which is sad. |
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Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
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Posted: Sat Sep 03, 2005 10:27 am Post subject: Re: I actually had an idea.... |
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Quote: |
Chronos and katana can do it aswell, yet i would argue that Pyros, which can't, is more competitive than katana and chronos. |
Pyros uses RP and RK to get openings. He doesn't need extensive spam, he has heavy push move (RP) to start combos with and a near block-hit (RK) to defend with.
Katana and Chronos don't have an issue with starting combos. They can't FINISH combos or deal significant damage. That's why they suck. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
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TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
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Posted: Sat Sep 03, 2005 2:23 pm Post subject: Re: I actually had an idea.... |
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So rather:
Good comboability = Ownage. _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
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Meowbeast
Joined: 07 Jul 2003 Posts: 736
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Posted: Tue Sep 27, 2005 5:14 pm Post subject: Re: I actually had an idea.... |
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This makes me want to own someone in my chronos, but there is no one to own.  |
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Discomb

Joined: 31 Jul 2003 Posts: 4262 Location: Beijing, China
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Posted: Tue Sep 27, 2005 6:46 pm Post subject: Re: I actually had an idea.... |
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Quote: | This makes me want to own someone in my chronos, but there is no one to own. |
Don't worry, we remember  _________________
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