View previous topic :: View next topic |
Author |
Message |
TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
|
Posted: Mon Sep 04, 2006 11:25 am Post subject: AI co-processor |
|
|
http://www.aiseek.com/Demos.html
Looks / sounds interesting  _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
|
Back to top |
|
 |
Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
|
Posted: Mon Sep 04, 2006 3:05 pm Post subject: Re: AI co-processor |
|
|
can't download the vids. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
 |
|
Back to top |
|
 |
Y2K_MASTER

Joined: 18 May 2003 Posts: 2046 Location: inside your closet
|
Posted: Mon Sep 04, 2006 7:09 pm Post subject: Re: AI co-processor |
|
|
Quote: | can't download the vids. |
same _________________ If death is inevitable, shame on you if you die a coward.
 |
|
Back to top |
|
 |
NightShadow

Joined: 20 Feb 2003 Posts: 2674 Location: Sennadar
|
Posted: Tue Sep 05, 2006 10:52 am Post subject: Re: AI co-processor |
|
|
Wow, already. I didn't think an AI acceleration company would make themselves known until after the future of Ageia was made clear. _________________ [Elite] pilot of the Force Flying Circus
"Just because you are unique does not mean you are useful" |
|
Back to top |
|
 |
TheUnknownFactor

Joined: 01 Oct 2003 Posts: 13825 Location: Netherlands, Drenthe, Assen
|
Posted: Tue Sep 05, 2006 11:54 am Post subject: Re: AI co-processor |
|
|
vids should be back up now  _________________
All errors in spelling and grammer are entirely by design in order to enrage those who have nothing left to add to the discussion and therefore seek superiority through personal attacks. |
|
Back to top |
|
 |
Raven
Joined: 14 Oct 2000 Posts: 6378 Location: Sriniskal
|
Posted: Wed Sep 06, 2006 10:45 am Post subject: Re: AI co-processor |
|
|
Weak. Just make a generic floating processor without some specific purpose. Let the developer decide if it should process AI, physics, loading, IK animation, or whatever else comes to mind. _________________ "The unofficial first person to edit their sig since 2009! Possibly 2008."
Scorpion Navy Issue
|
|
Back to top |
|
 |
Spockmeat

Joined: 22 Oct 2000 Posts: 8163 Location: USA
|
Posted: Wed Sep 06, 2006 8:34 pm Post subject: Re: AI co-processor |
|
|
IMHO, the best add in processor to speed up games would be a FPGA. Anything else will probably be too restrictive to use. I mean, what aspects of the AI are you going to do in hardware? A* path finding? Everygame is different, and the AI's are all different. _________________ "Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas." Joseph Stalin
Blind patriotism |
|
Back to top |
|
 |
killer_roach

Joined: 18 Jan 2001 Posts: 8048 Location: Lexington, Kentucky
|
Posted: Sun Sep 24, 2006 6:26 pm Post subject: |
|
|
Maybe we'll drop one of these things into an AMD motherboard sometime soon...
...or not. _________________ Official forum economist. Explodes when thrown.
Desktop:
Core i7-2600K @ 4.5 GHz
16GB DDR3-1600
eVGA GeForce 970 FTW
Windows 10 Preview
Laptop:
Core 2 Duo 2.8 GHz
4GB DDR3-800
Radeon 4570 1GB
Windows 7 Home Premium x64 |
|
Back to top |
|
 |
crazyaxemaniac
Joined: 24 Jul 2000 Posts: 2209 Location: Rochester, NY, USA
|
Posted: Mon Sep 25, 2006 4:01 pm Post subject: Re: AI co-processor |
|
|
Spockmeat wrote: | IMHO, the best add in processor to speed up games would be a FPGA. Anything else will probably be too restrictive to use. I mean, what aspects of the AI are you going to do in hardware? A* path finding? Everygame is different, and the AI's are all different. |
I agree with you. AI needs a general purpose CPU. _________________ == evin yrd s he nemy == |
|
Back to top |
|
 |
Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
|
Posted: Mon Sep 25, 2006 8:45 pm Post subject: |
|
|
They supply developers with an SDK, which I think it more for sending information to and getting an answer back.
It pretty much interpets graphs.
I do understand that games are limited to the amount of npcs you can have on a map interacting with eachother (more than just pathfinding), having a supreme commander sized rts/fps would be hard to do presently.
However the processor is to limited I think, in my opinion it should do more like complex floating points or other types of math. Maybe even some space for developers to create there own functions and such, for instiance a certain game has special needs in procedual material, genetic programing, and chaos theory wouldn't it be nice if there was a something that could free up your cpu. _________________ http://omfmods.proboards18.com the forum just for omf mods is open.
 |
|
Back to top |
|
 |
Ori Klein

Joined: 09 Oct 2001 Posts: 779 Location: Israel
|
Posted: Tue Sep 26, 2006 4:14 am Post subject: |
|
|
For once, I'm in agreement with Raven.
Instead of all these processor-on-card like aegia and this ai-seek thing, common house-hold PCs should be made so that it is affordable to add-on your bios multiple dual core/double deck/co-linked-processor/wtfever you want to call them multithreaders.
It's as simple as registering them as CPU #1, CPU #2, CPU #3.
So you buy a PC you ussually have 1 CPU, right?
If the price's right, you can get upgraded upto 4 or so.
Then come the developer and say I want #2 utilized for this, #3 for that and so on.
And on the box requirement it reads x3 CPUs.
It is the future of gaming, after all.
The more processing power we get, the more kick ass dynamic environment we can create.
For procedurally-generated sandbox games, this pwns to no end. _________________
A side project game that may never finish.  |
|
Back to top |
|
 |
Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
|
Posted: Tue Sep 26, 2006 5:40 pm Post subject: |
|
|
With the coming generation of dual processor standard boxes I think that all theese people making physics\ai processors are screwed.
Games are inherently single threaded. The other processor will be used for AI, physics (though some physics are being done in the GPU now I guess?) when avaliable. When dual core machines are the standard more and more game programmers will take advantage of the other mostly dormant processor for background functions. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
|
Back to top |
|
 |
Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
|
|
Back to top |
|
 |
Ithon

Joined: 17 Aug 2001 Posts: 3089 Location: ca, usa
|
|
Back to top |
|
 |
Endy

Joined: 31 Jul 2003 Posts: 4079 Location: Lost within my own thoughts.
|
Posted: Wed Sep 27, 2006 3:53 am Post subject: |
|
|
Intels plans for multi core processors are old news. This article tells about how and why its profitable for intel to make mass core processors.
http://www.tomshardware.com/2006/07/10/project_keifer_32_core/
Listen, they are beating a dead horse. Just like they beat the megahertz horse to death, and then once it was dead they beat it a little harder untill the competition was kicking their ass with some actual innovation (64bit new arcitecture processors).
Now they've discovered the core horse and their gonna beat it untill it's dead.
Intel is not an innovative company, they have however, figured out how to make lots of money selling computer chips.
Believeing that 2 cores is twice as powerful as 1 core is incorrect. Believing that 32 or 80 cores is eighty times as powerful as 1 core is sheer stupidity. _________________ "I reject your reality, and substitute my own!" - Adam Savage (MythBusters)
"I don't know the key to success, but the key to failure is trying to please everyone." - Bill Cosby |
|
Back to top |
|
 |
|