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OMF:BG Message Board One Must Fall: Battlegrounds
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Wed Jan 29, 2014 8:15 am Post subject: |
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Ah I've seen that described as "hold". Basically "push and hold punch, QCF, release."
OMF does not use any moves with "hold" mechanic, so while it probably wouldn't be any trouble to implement, it isn't anything that would have any use until v1+.
Also, have to admit that testing builds for moves and combos etc is the first time I've missed a proper training mode. So at least I've found a good use for one now! :p Thankfully Hrun gave me God mode, that helped a whole lot. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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3xcl4m4t10n
Joined: 10 Jan 2013 Posts: 54
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Posted: Wed Jan 29, 2014 3:27 pm Post subject: |
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raptor wrote: | OMF does not use any moves with "hold" mechanic, so while it probably wouldn't be any trouble to implement, it isn't anything that would have any use until v1+. |
I know OMF don't use that mechanich and i know it is for v1+.
I just drop it here for talking about something with the developers to know if it is possible, not to being implented.
Like we say in Spain "por hablar de algo" (to talk about something/random talk). |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Wed Jan 29, 2014 7:54 pm Post subject: |
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Pardon if I do repeatedly seem like a stick-in-the-mud :p
If we're talking about things that are possible, basically anything is possible, if they're willing to put enough effort into it. But to much features to early also causes more things that can go wrong or cause weird results due to other changes etc.
I guess I just automatically answer these things with a thought on the existing "goals" of the next or current versions.
There is frankly still so much to talk about just with the current build if you try it out for a bit. Like how retarded most of the scrap/destruction behaves (you gotta try it! I got a shadow to slide across the entire arena in scrap pose). checking out how surprisingly many bots and moves actually works about as you would expect, and heck the air recovery bug (if it wasn't fixed yet in .6) that lets you do infinite jaguar leaps in air in hyper mode :)
If you have the chance (and a better internet solution than I have currently ...) then drop by the irc channel, and ask to help with trying the net-play! That could definitively use some testing. (stupid stupid nat/nat/wifi!!!)
We should probably make a own thread for the v1+ wish-list thing. (Which will then go completely out of hand, with things like making the game play robot unicorn or something, and nyannyancat etc as special attacks. Full MineCraft integration etc, and Kat would actually have done that one!)
Sounds fun. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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3xcl4m4t10n
Joined: 10 Jan 2013 Posts: 54
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Posted: Thu Jan 30, 2014 2:06 am Post subject: |
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raptor wrote: | Pardon if I do repeatedly seem like a stick-in-the-mud :p
If we're talking about things that are possible, basically anything is possible, if they're willing to put enough effort into it. But to much features to early also causes more things that can go wrong or cause weird results due to other changes etc.
I guess I just automatically answer these things with a thought on the existing "goals" of the next or current versions.
There is frankly still so much to talk about just with the current build if you try it out for a bit. Like how retarded most of the scrap/destruction behaves (you gotta try it! I got a shadow to slide across the entire arena in scrap pose). checking out how surprisingly many bots and moves actually works about as you would expect, and heck the air recovery bug (if it wasn't fixed yet in .6) that lets you do infinite jaguar leaps in air in hyper mode
If you have the chance (and a better internet solution than I have currently ...) then drop by the irc channel, and ask to help with trying the net-play! That could definitively use some testing. (stupid stupid nat/nat/wifi!!!)
We should probably make a own thread for the v1+ wish-list thing. (Which will then go completely out of hand, with things like making the game play robot unicorn or something, and nyannyancat etc as special attacks. Full MineCraft integration etc, and Kat would actually have done that one!)
Sounds fun. |
Where you was from Raptor? I am now living on Bulgaria and i have a very nice inet connection here. If we wait to the 0.7 you will have your battles for sure. |
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Malfrex Ancient One
Joined: 27 Jul 2000 Posts: 2112 Location: Vancouver, BC/Canada
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Posted: Thu Jan 30, 2014 7:34 am Post subject: |
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So I've just started collecting the data from OMF: BG *sort of related* but just to give you an idea of how its laid out.
Each of the pilot's attributes are divided into 3 categories: Affinities, Perception, Emotion. For each entry in a group they have 3 values: Base, Variation Amount, and Variation Speed.
As you can see below, there's a lot of data points to collect and there doesn't seem to be a way to dump them. It'll take a while to collect. Then it'll be a matter of seeing if I can figure out how they effect one another.
Base has 8 values: None, Abysimal, Low, BelowNormal, Normal, High, Huge, Massive
Variation Amount has 6 values: None, Tiny, Small, Medium, Large, Massive
Variation Speed has 4 values: Slow Wave, Normal Wave, Fast Wave, Erratic Wave.
Affinities has 22 values:
Left Punch or Kick
Right Punch or Kick
Light/Fast Attack
Heavy Attack
Punch
Kick
Special Attack
Super Attack
Melee Attack
Preimptive Attack
Back Attack
Counter Attack (mostly counter Block)
Jump
Grapple
Carryables
Powerups
Distance from Target while Attacking
Likelyhood to Avoid repeating Moves
Evade Affinity
Movement Urgency
Mercy Affinity
Defend Objective Affinity
Perception has 4 values:
Depth Perception
Timing Perception
Target Angle (Effects attacking Errors)
Self Angle (Effects Defensive Errors)
Emotion has 5 values:
Excitability
Calm Down
Anger
Fear
Valor _________________ I'm not crazy, I'm sanity-challenged.
ASUS P8Z77-V PRO
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Thu Apr 03, 2014 5:05 am Post subject: |
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New stuff: |
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Vagab0nd OpenOMFdev
Joined: 30 Dec 2005 Posts: 61
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Fri Apr 04, 2014 3:30 am Post subject: |
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Scaling screenshots (nearest vs. xBRZ):
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Fri Apr 04, 2014 6:38 am Post subject: |
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Btw, I just have to say that AI is actually blocking better than the old one! :p
I know the current AI is a big hack and all, but damn, it's always annoyed me how easy it was to get past the blocking in the original. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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Vagab0nd OpenOMFdev
Joined: 30 Dec 2005 Posts: 61
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Posted: Fri Apr 18, 2014 10:04 pm Post subject: |
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Gamepad support!
https://www.youtube.com/watch?v=-1GTmnYEEs4&feature=youtu.be
I even went out and bought 2 wired xbox360 controllers (albeit 3rd party ones) so I could make it work for 2-player setup where 2 identical controllers are connected. Witness my dedication
You can pretty much play the whole game now (or as much as we've implemented) with just a gamepad, all the menus/screens/cutscenes all honor the joystick buttons if that is what the player is configured to use. The only bit that doesn't work is typing in an IP address for network play, you still need a keyboard for that
Andrew |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Sat Apr 19, 2014 2:05 pm Post subject: |
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Next: Force Feedback  |
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animehunter OpenOMFdev
Joined: 16 Jan 2013 Posts: 8
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Mon May 05, 2014 7:27 am Post subject: |
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Which really shouldn't be that hard to do, considering I suck at generating high scores. My play style is perfectly ill suited for getting perfect rounds. And I usually skip playing against Fire/Ice because I think it is boring, and I hate doing scrap/destructions because I find it a waste of time :p
And I'm way to lazy to play in 2of3 etc, where you can actually rack up lots of points (by exploiting the Fire/Ice bug). _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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