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3xcl4m4t10n
Joined: 10 Jan 2013 Posts: 54
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Posted: Mon May 05, 2014 3:24 pm Post subject: |
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Will you add a Training mode/Invencible 2 players mode in the next release? |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Tue May 06, 2014 4:40 am Post subject: |
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3xcl4m4t10n wrote: | Will you add a Training mode/Invencible 2 players mode in the next release? |
Probably not, that will likely be a few releases and a year or two in the future. |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Fri May 09, 2014 12:45 pm Post subject: |
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Kat actually released a half version 0.6.5 yesterday, but he has not mentioned it here yet. I'll bug him about it. 1player mode is btw quite playable. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Fri May 09, 2014 12:51 pm Post subject: |
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raptor wrote: | Kat actually released a half version 0.6.5 yesterday, but he has not mentioned it here yet. I'll bug him about it. 1player mode is btw quite playable. |
Available @ https://github.com/omf2097/openomf/releases/tag/0.6.5. |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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animehunter OpenOMFdev
Joined: 16 Jan 2013 Posts: 8
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Thu Aug 28, 2014 6:26 pm Post subject: |
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Loving some of the latest changes, the fix that made air physics reliable really made the game playable. The new AI is a blast to play against. :)
Be warned, they will block your jump kicks, you all have to learn new strategies! _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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dvereb

Joined: 21 Jul 2001 Posts: 437 Location: Erie, PA
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Posted: Sat Aug 30, 2014 4:50 am Post subject: |
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raptor wrote: | Be warned, they will block your jump kicks, you all have to learn new strategies! |
But...but..... My jag combo of air kick followed by kick kick kick kick kick kick kick kick trip?! Seeing how many kicks I could add is what made me max out my tournament character.  _________________ I wish I still had some jag rolls  |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Sun Aug 31, 2014 11:30 am Post subject: |
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dvereb wrote: | raptor wrote: | Be warned, they will block your jump kicks, you all have to learn new strategies! |
But...but..... My jag combo of air kick followed by kick kick kick kick kick kick kick kick trip?! Seeing how many kicks I could add is what made me max out my tournament character.  |
The AI is still far from done... maybe we can add a special kick kick kick kick kick kick kick kick mode  |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Mon Sep 01, 2014 6:54 am Post subject: |
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Aww, I enjoy this new AI, if you come at it from original OMF it can seem quite tricky, since all the usual tricks doesn't work. A new player on the other hand would probably find it rather easy. :) _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Posted: Mon Sep 08, 2014 9:03 am Post subject: |
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raptor wrote: | Aww, I enjoy this new AI, if you come at it from original OMF it can seem quite tricky, since all the usual tricks doesn't work. A new player on the other hand would probably find it rather easy.  |
The AI still feels too passive and likes to block far too much... We need to make it attack more :/ |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4560 Location: Norway
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Posted: Mon Sep 08, 2014 9:38 am Post subject: |
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The problem with attacking to much, as most old omfers are aware, is that it opens up for getting comboed. So to much attack creates openings, especially with the general AI's taste for using every move at random (Hello Thorn heavy kick!).
The old AI script "snipe" function was a good way around this, and it was widely considered the best thing you could do to an AI to make it usefull in original. Also some more fine control over which moves to use and not, and especially in what situations would also help the AI making less mistakes.
This is getting rather complicated though, and is bordering almost on making subscripts for each bot etc.
But working on recreating the old "snipe" function would be a good start, and make it much more prevalent in the new AI than in the original. _________________ - Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord |
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katajakasa OpenOMFdev
Joined: 17 Jan 2013 Posts: 72
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Vagab0nd OpenOMFdev
Joined: 30 Dec 2005 Posts: 61
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Posted: Sun Sep 28, 2014 4:24 pm Post subject: |
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I found and fixed a bug that was making a whole lot of moves not work:
* Razor spin, both directions
* Wing charge
* Shredder headbutt
* Rolling thunder
The only *really* broken moves left are the shadow grab and the stasis activator (not counting scrap/destruction). |
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