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Project announcement: OpenOMF
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Sat Nov 16, 2013 2:15 pm    Post subject: Reply with quote

A quick video this time Smile

http://www.youtube.com/watch?v=aFzxwSs-OUs
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3xcl4m4t10n



Joined: 10 Jan 2013
Posts: 54

PostPosted: Sun Nov 17, 2013 4:49 pm    Post subject: Reply with quote

cool! you know, i visit this thread all the nights (all) and is nice to see the news. the consolo, the hit box detection, the hars running, the selection screen...
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animehunter
OpenOMFdev


Joined: 16 Jan 2013
Posts: 8

PostPosted: Thu Dec 05, 2013 7:24 am    Post subject: Reply with quote

I made a short video showing the progress of the HARs.

https://www.youtube.com/watch?v=4_YdZYuu9vk
_________________
Play OMF2097 in a browser: http://animehunter.github.com/omfbrowser

OpenOMF: https://github.com/omf2097/openomf
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3xcl4m4t10n



Joined: 10 Jan 2013
Posts: 54

PostPosted: Tue Dec 10, 2013 5:51 pm    Post subject: Reply with quote

wowowowow you make my day sires!! keep the good work!
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Thu Dec 12, 2013 9:43 am    Post subject: Reply with quote

After latest upgrades:

http://www.youtube.com/watch?v=gMcA_2khhv4
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Fri Dec 13, 2013 4:40 pm    Post subject: Reply with quote

0.5 Release is approaching.

Let the scrapfest begin: http://www.youtube.com/watch?v=zpwVPae0u0M.
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raptor
Ancient One


Joined: 02 Sep 1999
Posts: 4560
Location: Norway

PostPosted: Fri Dec 13, 2013 6:42 pm    Post subject: Reply with quote

katajakasa wrote:
After latest upgrades:

http://www.youtube.com/watch?v=gMcA_2khhv4


Impressed, the Jaguar specifically looks more natural moving, compared to the earlier versions, where his moves and specials looks really choppy, and bouncing back and forth. With hit-push implemented, that could almost pass for the normal game on first inspection (at least until you try to throw someone, that still looks crazy).
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- Jon Eirik * www.omf2097.com * www.omf2097.com/wiki * https://discord.gg/sT8YU2E <- OMF Discord
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Fri Dec 13, 2013 8:11 pm    Post subject: Reply with quote

raptor wrote:
(at least until you try to throw someone, that still looks crazy).


Yes, there are still tons and tons of tags that we don't know. Most of the values we use have been deduced using Harrison-Stetson method.

So, it looks good, but there's still a lot to do :/

Our milestones are here: https://github.com/omf2097/openomf/issues/milestones. Dates probably won't hold, but at least we have targets to work towards Razz
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Sun Dec 15, 2013 6:28 am    Post subject: Reply with quote

Release 0.5 tagged: https://github.com/omf2097/openomf/releases/tag/0.5
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animehunter
OpenOMFdev


Joined: 16 Jan 2013
Posts: 8

PostPosted: Sun Dec 15, 2013 4:41 pm    Post subject: Reply with quote

Here's a short demo of 0.5

https://www.youtube.com/watch?v=GQRBm09y4DE
_________________
Play OMF2097 in a browser: http://animehunter.github.com/omfbrowser

OpenOMF: https://github.com/omf2097/openomf
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Vagab0nd
OpenOMFdev


Joined: 30 Dec 2005
Posts: 61

PostPosted: Tue Dec 17, 2013 12:03 am    Post subject: Reply with quote

What maybe wasn't clear (at least to me) is that the link katajakasa posted actually has windows binaries for both 32 and 64 bit machines.

I can probably cobble together OSX binaries if anyone is really interested.

So grab it, try it, complain about it and make some noise about it on the internet if you know anyone who might be interested. I'd be great to have more people aware of OpenOMF and maybe even some more involvement. It is basically 3 people at the moment, which is why progress can stall for months on end. More people and more feedback would at least help us keep motivated.

Also, another attempt at netplay should be appearing soon, as that is one of the major focus points for 0.6 (with real client side prediction this time, I promise).Then things should start to get really interesting...

Andrew
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Robyrt



Joined: 09 Sep 1999
Posts: 7606
Location: Virginia, USA

PostPosted: Tue Dec 17, 2013 4:47 am    Post subject: Reply with quote

Looks like it's really coming along - great work! Smile
The multiplier for forward momentum applied to your character needs to be increased, I think - a jaguar leap covers a good portion of the screen.

As far as jump curves go, I can confirm that the higher your agility, the LESS time you spend in the air total. The same math is applied to all vertical movement states - so if you get hit into/out of the air, the time it takes to fall to the ground decreases with your agility, and with your HAR's weight.
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3xcl4m4t10n



Joined: 10 Jan 2013
Posts: 54

PostPosted: Fri Dec 20, 2013 3:58 pm    Post subject: Reply with quote

wow it looks impresive. im going to try it tomorrow but meanwhile i have a very little suggestion. I know the main objetive right now is to make an exact clone in all terms of the original omf2097 but... could you try to add the original karateka from the original omf demo? it will be VERY cool in terms of cameo. also it scenario and music will be awesome (dont remember if it have any music btw...)
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katajakasa
OpenOMFdev


Joined: 17 Jan 2013
Posts: 72

PostPosted: Fri Dec 20, 2013 8:06 pm    Post subject: Reply with quote

3xcl4m4t10n wrote:
could you try to add the original karateka from the original omf demo? it will be VERY cool in terms of cameo.


This would require us to:
- convert the original file format, data, sprites, sounds, etc.
- draw missing animations
- figure out animation strings for those animations
- add support for new fighters to the game

It would be a significant investment of time.

In the future (in post 1.0 versions) we might add support for new fighters and stuff. At that point someone could maybe/probably add this as a separate plugin. However, this is so far in the distant future that I'm not even going to bother opening a ticket for it Wink
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3xcl4m4t10n



Joined: 10 Jan 2013
Posts: 54

PostPosted: Sat Dec 21, 2013 4:40 am    Post subject: Reply with quote

And what about that: A secret code in the main menu (or maybe an extra option in options menu) in order to access to the original OMF. In the graphic way i can rip it all. If you are interested let me know it and i will rip it for you.

I think this is good in order to preserve all the original OMF 2097 data related, and the original beta is indeed one of the most important datas.
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