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Malfrex Ancient One
Joined: 27 Jul 2000 Posts: 2112 Location: Vancouver, BC/Canada
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Posted: Wed Oct 18, 2017 5:20 pm Post subject: |
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MageKing17 wrote: | Malfrex wrote: | I would honestly like to see if we could get the source for OMF: BG released |
That would be amazing. |
OMG!OMG!!OMG!!!OMG!!!!OMG!!!!!OMG!!!!!!
Quote: | I would be perfectly fine with any of it being released, I just have pretty much no time ATM to help out. So sure, if you wanna get something written up for me to sign to make you more comfortable that's fine too. |
 _________________ I'm not crazy, I'm sanity-challenged.
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MageKing17

Joined: 28 Jul 2002 Posts: 541 Location: A computer, inevitably.
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Posted: Thu Oct 19, 2017 1:03 am Post subject: |
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[expletive deleted]! Am I dreaming right now? We're actually getting the BG source??? _________________ This signature removed due to extreme age. |
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Malfrex Ancient One
Joined: 27 Jul 2000 Posts: 2112 Location: Vancouver, BC/Canada
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Posted: Thu Oct 19, 2017 7:40 am Post subject: |
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Rob said he'll try to get what he can together, he has to find where it all is. He put in a stipulation that he can't release EVERYTHING, as we would need to get signoff from others who might have licenses to their work. In the least we'll be able to get the engine, which is the largest hindrance to getting the game running and modifying it. I suggested the possibility of something like zdoom, where we import the DEObjects from OMF:BG so those "contained" files still maintain their copyright status, but if we have the engine we could always see about creating new HARs, fixing the speed stuff, etc.
His new game looks like it's built in Unity, so completely different engine but my god does it look like OMF: BG's menu system... _________________ I'm not crazy, I'm sanity-challenged.
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MageKing17

Joined: 28 Jul 2002 Posts: 541 Location: A computer, inevitably.
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Posted: Thu Oct 19, 2017 4:03 pm Post subject: |
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Malfrex wrote: | Rob said he'll try to get what he can together, he has to find where it all is. He put in a stipulation that he can't release EVERYTHING, as we would need to get signoff from others who might have licenses to their work. In the least we'll be able to get the engine, which is the largest hindrance to getting the game running and modifying it. I suggested the possibility of something like zdoom, where we import the DEObjects from OMF:BG so those "contained" files still maintain their copyright status, but if we have the engine we could always see about creating new HARs, fixing the speed stuff, etc. |
I never really expected anything more than the engine (and maybe the mod tools), but that's all we need to be able to fix bugs and finally be able to make working scripts so that all the campaign dialogue can be given a complete overhaul.
(Although if anyone has the original music segment files, those would be a particularly amazing bonus to get our hands on, because a couple of the music DEObjects are corrupted or something.) _________________ This signature removed due to extreme age. |
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Malfrex Ancient One
Joined: 27 Jul 2000 Posts: 2112 Location: Vancouver, BC/Canada
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Posted: Thu Oct 19, 2017 10:40 pm Post subject: |
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MageKing17 wrote: | I never really expected anything more than the engine (and maybe the mod tools), but that's all we need to be able to fix bugs and finally be able to make working scripts so that all the campaign dialogue can be given a complete overhaul.
(Although if anyone has the original music segment files, those would be a particularly amazing bonus to get our hands on, because a couple of the music DEObjects are corrupted or something.) |
This is a multi-step process, I know
First is to try and get the engine source code and any mod tools we can to have the greatest opportunity to get it updated. I think once I have stuff from Rob that will *hopefully* be enough for Justin to give us access to what was on the FTP so long ago. Then, Rob finding what he can provide of the engine source to rebuild. If I have that I'll message Saul to see what he has left of the audio tracks, if everything then awesome. Hopefully Justin would be willing to sign over a similar non-commercial usage of his work on BG as well. Then we can see if Saul/Justin/Wayne still have any contact with the rest of the team to get access to the raw assets. Perhaps do some updated skins for the HARs 😊 _________________ I'm not crazy, I'm sanity-challenged.
ASUS P8Z77-V PRO
i7 3770k (will OC @4.5Ghz)
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Crucial M4 128GB
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MageKing17

Joined: 28 Jul 2002 Posts: 541 Location: A computer, inevitably.
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Posted: Fri Oct 20, 2017 5:40 am Post subject: |
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If we can get even half of that, I'll be ecstatic. _________________ This signature removed due to extreme age. |
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dvereb

Joined: 21 Jul 2001 Posts: 435 Location: Erie, PA
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Posted: Mon Oct 30, 2017 7:21 am Post subject: |
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*waits patiently*
Is there anything the rest of us can do to help? I'm cautiously optimistic and trying not to go full Ron Paul "It's Happening" until we're a bit further along in the process.  _________________ I wish I still had some jag rolls  |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4553 Location: Norway
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Cyberman

Joined: 05 Aug 2001 Posts: 2770
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Posted: Thu Nov 02, 2017 10:25 pm Post subject: |
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dvereb wrote: | *waits patiently* |
*waits impatiently*
Still here, still reading, if only occassionally. _________________ A wiki about klingon - the language |
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dvereb

Joined: 21 Jul 2001 Posts: 435 Location: Erie, PA
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Posted: Fri Nov 03, 2017 7:34 am Post subject: |
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Cyberman wrote: | dvereb wrote: | *waits patiently* |
*waits impatiently* |
*becomes impatient, so long as he wasn't the first to do so*
Now I'm imagining playing on Linux, because that's totally something that could happen. Yes we might have to implement the entire rendering portion for Linux, but I do believe the game logic is already there as the servers were run on Linux boxes. _________________ I wish I still had some jag rolls  |
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MageKing17

Joined: 28 Jul 2002 Posts: 541 Location: A computer, inevitably.
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Posted: Fri Nov 03, 2017 10:19 am Post subject: |
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Making plans for what to do with the source before we have it is counting chickens before they've hatched, people; until we see what's there, we don't know what we can do with it. _________________ This signature removed due to extreme age. |
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Malfrex Ancient One
Joined: 27 Jul 2000 Posts: 2112 Location: Vancouver, BC/Canada
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Posted: Fri Nov 03, 2017 10:45 am Post subject: |
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Sorry, I've been a tad delayed at getting in communication with Rob. I had the hard drive die on my main rig and have been just using my 10+ yr. old laptop for "general purpose" computing, while attempting a rebuild. Should be back up this weekend and I'll poke Rob again. _________________ I'm not crazy, I'm sanity-challenged.
ASUS P8Z77-V PRO
i7 3770k (will OC @4.5Ghz)
2x8GB G.SKILL DDR3-2600
MSI 7970 3GB
Crucial M4 128GB
~10.9TB RAID 5 (4x 4TB)
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dvereb

Joined: 21 Jul 2001 Posts: 435 Location: Erie, PA
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Posted: Fri Nov 03, 2017 4:46 pm Post subject: |
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MageKing17 wrote: | Making plans for what to do with the source before we have it is counting chickens before they've hatched, people; until we see what's there, we don't know what we can do with it. |
Ah the voice of reason I know all too well but refuse to listen to. NO THANKS, dear sir!  _________________ I wish I still had some jag rolls  |
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raptor Ancient One

Joined: 02 Sep 1999 Posts: 4553 Location: Norway
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Raven
Joined: 14 Oct 2000 Posts: 6378 Location: Sriniskal
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Posted: Tue Nov 07, 2017 2:11 pm Post subject: |
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Ruining your day in 3.. 2.. 1..
You guys are level 1 adventurers drooling at the idea of getting that legendary unobtanium sword and killing the evil warlock king, forgetting all the while that it's not the sword that keeps you from your glory.
Even if you get the source code to the engine you're going to find so much Windows XP and Direct X 8 specific code that rebuilding it will make OpenOMF look like an unfinished python tutorial. Rob Elam is right to use Unity for whatever his next project is. Everyone here that wants OMFBG back should follow his example: grab your favorite free off-the-shelf game engine and work towards what you want. _________________ "The unofficial first person to edit their sig since 2009! Possibly 2008."
Scorpion Navy Issue
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